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clone objects/custom objects

Posted: Thu Sep 20, 2012 4:30 pm
by roachburn
So i learned how to make notes word wrap correctly by cloning it (thanks djoldgames!).
SpoilerShow
cloneobject{
name = "recipe_healing",
baseobject = "note",
uiName = "Health potion",
description = "(text)",
Can someone give examples of other objects such as weapons, armor, or monsters? I need examples on the format to put in the definitions other than name, base, uiname etc as in the example above. How do I change the attack power or give effect to weapons such as + willpower or monster hit points,exp etc. As much info on what you can change would be great if anyone knows. I wasn't able to find this information on the forums. Feel free to point me in the direction if it is already here somewhere or if not, please give me some examples here. I think this could be useful to others as well all in one place. Much appreciated.

Re: clone objects/custom objects

Posted: Thu Sep 20, 2012 4:32 pm
by Montis

Re: clone objects/custom objects

Posted: Thu Sep 20, 2012 4:53 pm
by roachburn
Awesome thanks :D . I am surprised I couldn't find this with a search lol. This is exactly what I needed and more!

Re: clone objects/custom objects

Posted: Thu Sep 20, 2012 4:59 pm
by roachburn
Wow I just found this http://www.grimrock.net/modding/asset-pack/ Which gives even better examples on the format of things if anyone else is interested!