Awesome Dungeon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Awesome Dungeon

Post by LordGarth »

Just wanted to post that my dungeon is awesome and getting more awesomer.

16 new swords with new icons, 16 new axes with new icons, and 16 new warhammers with new icons and 16 new plate helm, cuirass, greaves, and boots and gauntlets.

all tested too and the new graphics actually work.

Thx,

LG
Dungeon Master and DOOM will live forever.
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Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Awesome Dungeon

Post by Komag »

uh, what? joke i guess, har har
but if you're serious, can you post screenshots?
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Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
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Re: Awesome Dungeon

Post by Neikun »

Don't get my hopes up!
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Awesome Dungeon

Post by Darklord »

Er yes, please share your new awesomeness LordGarth! :D

Give me all your weapons or the Herder gets it! ;)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

Here you go.

You will have to get your own pics for the new icons but the coding is there.

LG
SpoilerShow
cloneObject{

name = "steel_longsword",

baseObject = "long_sword",

uiName = "Steel Longsword",

attackPower = 20,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/steellongsword.tga",

}

cloneObject{

name = "chrome_longsword",

baseObject = "long_sword",

uiName = "Chrome Longsword",

attackPower = 30,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/steellongsword.tga",

}

cloneObject{

name = "ice_longsword",

baseObject = "long_sword",

uiName = "Ice Longsword",

attackPower = 40,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/steellongsword.tga",

}

cloneObject{

name = "magma_longsword",

baseObject = "long_sword",

uiName = "Magma Longsword",

attackPower = 50,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/steellongsword.tga",

}

cloneObject{

name = "ra_longsword",

baseObject = "long_sword",

uiName = "RA Longsword",

attackPower = 60,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/steellongsword1.tga",

}

cloneObject{

name = "sar_longsword",

baseObject = "long_sword",

uiName = "SAR Longsword",

attackPower = 70,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/steellongsword1.tga",

}

cloneObject{

name = "mar_longsword",

baseObject = "long_sword",

uiName = "MAR Longsword",

attackPower = 80,

gfxindex = 2,

gfxAtlas = "mod_assets/textures/steellongsword1.tga",

}

cloneObject{

name = "kor_longsword",

baseObject = "long_sword",

uiName = "KOR Longsword",

attackPower = 90,

gfxindex = 3,

gfxAtlas = "mod_assets/textures/steellongsword1.tga",

}

cloneObject{

name = "lyte_longsword",

baseObject = "long_sword",

uiName = "LYTE Longsword",

attackPower = 100,

gfxindex = 0,

gfxAtlas = "mod_assets/textures/steellongsword2.tga",

}

cloneObject{

name = "ht_longsword",

baseObject = "long_sword",

uiName = "Holy Truth Longsword",

attackPower = 110,

gfxindex = 1,

gfxAtlas = "mod_assets/textures/steellongsword2.tga",

}

cloneObject{

name = "Valor_longsword",

baseObject = "long_sword",

uiName = "Valor Longsword",

attackPower = 120,

gfxindex = 2,

gfxAtlas = "mod_assets/textures/steellongsword2.tga",

}

cloneObject{

name = "bronzedragon_longsword",

baseObject = "long_sword",

uiName = "Bronze Dragon Longsword",

attackPower = 130,

gfxindex = 3,

gfxAtlas = "mod_assets/textures/steellongsword2.tga",

}

cloneObject{

name = "silverdragon_longsword",

baseObject = "long_sword",

uiName = "Silver Dragon Longsword",

attackPower = 140,

gfxindex = 0,

gfxAtlas = "mod_assets/textures/steellongsword3.tga",

}

cloneObject{

name = "goldendragon_longsword",

baseObject = "long_sword",

uiName = "Golden Dragon Longsword",

attackPower = 150,

gfxindex = 1,

gfxAtlas = "mod_assets/textures/steellongsword3.tga",

}

cloneObject{

name = "steel_warhammer",

baseObject = "warhammer",

uiName = "Steel Warhammer",

attackPower = 28,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/warhammer.tga",

}

cloneObject{

name = "chrome_warhammer",

baseObject = "warhammer",

uiName = "Chrome Warhammer",

attackPower = 38,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/warhammer.tga",

}

cloneObject{

name = "ice_warhammer",

baseObject = "warhammer",

uiName = "Ice Warhammer",

attackPower = 48,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/warhammer.tga",

}

cloneObject{

name = "magma_warhammer",

baseObject = "warhammer",

uiName = "Magma Warhammer",

attackPower = 58,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/warhammer.tga",

}

cloneObject{

name = "ra_warhammer",

baseObject = "warhammer",

uiName = "Ra Warhammer",

attackPower = 68,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/warhammer1.tga",

}

cloneObject{

name = "sar_warhammer",

baseObject = "warhammer",

uiName = "SAR Warhammer",

attackPower = 78,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/warhammer1.tga",

}

cloneObject{

name = "mar_warhammer",

baseObject = "warhammer",

uiName = "MAR Warhammer",

attackPower = 88,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/warhammer1.tga",

}

cloneObject{

name = "kor_warhammer",

baseObject = "warhammer",

uiName = "KOR Warhammer",

attackPower = 98,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/warhammer1.tga",

}

cloneObject{

name = "lyte_warhammer",

baseObject = "warhammer",

uiName = "LYTE Warhammer",

attackPower = 108,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/warhammer2.tga",

}

cloneObject{

name = "darc_warhammer",

baseObject = "warhammer",

uiName = "DARC Warhammer",

attackPower = 108,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/warhammer2.tga",

}

cloneObject{

name = "ht_warhammer",

baseObject = "warhammer",

uiName = "Holy Truth Warhammer",

attackPower = 118,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/warhammer2.tga",

}

cloneObject{

name = "dandd_warhammer",

baseObject = "warhammer",

uiName = "Death and Destruction Warhammer",

attackPower = 118,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/warhammer2.tga",

}

cloneObject{

name = "valor_warhammer",

baseObject = "warhammer",

uiName = "Valor Warhammer",

attackPower = 128,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/warhammer3.tga",

}

cloneObject{

name = "bronzedragon_warhammer",

baseObject = "warhammer",

uiName = "Bronze Dragon Warhammer",

attackPower = 138,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/warhammer3.tga",

}

cloneObject{

name = "silverdragon_warhammer",

baseObject = "warhammer",

uiName = "Silver Dragon Warhammer",

attackPower = 148,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/warhammer3.tga",

}

cloneObject{

name = "goldendragon_warhammer",

baseObject = "warhammer",

uiName = "Golden Dragon Warhammer",

attackPower = 158,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/warhammer3.tga",

}

cloneObject{

name = "steel_battleaxe",

baseObject = "battle_axe",

uiName = "Steel Battleaxe",

attackPower = 30,

}

cloneObject{

name = "chrome_battleaxe",

baseObject = "battle_axe",

uiName = "Chrome Battleaxe",

attackPower = 40,

}

cloneObject{

name = "ice_battleaxe",

baseObject = "battle_axe",

uiName = "Ice Battleaxe",

attackPower = 50,

}

cloneObject{

name = "magma_battleaxe",

baseObject = "battle_axe",

uiName = "Magma Battleaxe",

attackPower = 60,

}

cloneObject{

name = "ra_battleaxe",

baseObject = "battle_axe",

uiName = "RA Battleaxe",

attackPower = 70,

}

cloneObject{

name = "sar_battleaxe",

baseObject = "battle_axe",

uiName = "SAR Battleaxe",

attackPower = 80,

}

cloneObject{

name = "mar_battleaxe",

baseObject = "battle_axe",

uiName = "MAR Battleaxe",

attackPower = 90,

}

cloneObject{

name = "kor_battleaxe",

baseObject = "battle_axe",

uiName = "KOR Battleaxe",

attackPower = 100,

}

cloneObject{

name = "darc_battleaxe",

baseObject = "battle_axe",

uiName = "DARC Battleaxe",

attackPower = 110,

}

cloneObject{

name = "dandd_battleaxe",

baseObject = "battle_axe",

uiName = "Death and Destruction Battleaxe",

attackPower = 120,

}

cloneObject{

name = "valor_battleaxe",

baseObject = "battle_axe",

uiName = "Valor Battleaxe",

attackPower = 130,

}

cloneObject{

name = "bronzedragon_battleaxe",

baseObject = "battle_axe",

uiName = "Bronze Dragon Battleaxe",

attackPower = 140,

}

cloneObject{

name = "silverdragon_battleaxe",

baseObject = "battle_axe",

uiName = "Silver Dragon Battleaxe",

attackPower = 150,

}

cloneObject{

name = "goldendragon_battleaxe",

baseObject = "battle_axe",

uiName = "Golden Dragon Battleaxe",

attackPower = 160,

}

cloneObject{

name = "steel_helm",

baseObject = "full_helmet",

uiName = "Steel Helm",

protection = 24,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/helm.tga",


}

cloneObject{

name = "chrome_helm",

baseObject = "full_helmet",

uiName = "Chrome Helm",

protection = 36,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/helm.tga",

}

cloneObject{

name = "ice_helm",

baseObject = "full_helmet",

uiName = "Ice Helm",

protection = 48,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/helm.tga",

}

cloneObject{

name = "magma_helm",

baseObject = "full_helmet",

uiName = "Magma Helm",

protection = 60,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/helm.tga",

}

cloneObject{

name = "ra_helm",

baseObject = "full_helmet",

uiName = "RA Helm",

protection = 72,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/helm1.tga",

}

cloneObject{

name = "sar_helm",

baseObject = "full_helmet",

uiName = "SAR Helm",

protection = 84,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/helm1.tga",

}

cloneObject{

name = "mar_helm",

baseObject = "full_helmet",

uiName = "MAR Helm",

protection = 96,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/helm1.tga",

}

cloneObject{

name = "kor_helm",

baseObject = "full_helmet",

uiName = "KOR Helm",

protection = 108,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/helm1.tga",

}

cloneObject{

name = "lyte_helm",

baseObject = "full_helmet",

uiName = "LYTE Helm",

protection = 120,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/helm2.tga",

}

cloneObject{

name = "darc_helm",

baseObject = "full_helmet",

uiName = "DARC Helm",

protection = 120,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/helm2.tga",

}

cloneObject{

name = "ht_helm",

baseObject = "full_helmet",

uiName = "Holy Truth Helm",

protection = 132,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/helm2.tga",

}

cloneObject{

name = "dandd_helm",

baseObject = "full_helmet",

uiName = "Death and Destruction Helm",

protection = 132,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/helm2.tga",

}

cloneObject{

name = "valor_helm",

baseObject = "full_helmet",

uiName = "Valor Helm",

protection = 144,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/helm3.tga",

}

cloneObject{

name = "bronzedragon_helm",

baseObject = "full_helmet",

uiName = "Bronze Dragon Helm",

protection = 156,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/helm3.tga",

}

cloneObject{

name = "silverdragon_helm",

baseObject = "full_helmet",

uiName = "Silver Dragon Helm",

protection = 168,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/helm3.tga",

}

cloneObject{

name = "goldendragon_helm",

baseObject = "full_helmet",

uiName = "Golden Dragon Helm",

protection = 180,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/helm3.tga",

}

cloneObject{

name = "steel_platecuirass",

baseObject = "plate_cuirass",

uiName = "Steel Plate Cuirass",

protection = 24,

}

cloneObject{

name = "chrome_platecuirass",

baseObject = "plate_cuirass",

uiName = "Chrome Plate Cuirass",

protection = 36,

}

cloneObject{

name = "ice_platecuirass",

baseObject = "plate_cuirass",

uiName = "Ice Plate Cuirass",

protection = 48,

}

cloneObject{

name = "magma_platecuirass",

baseObject = "plate_cuirass",

uiName = "Magma Plate Cuirass",

protection = 60,

}

cloneObject{

name = "ra_platecuirass",

baseObject = "plate_cuirass",

uiName = "RA Plate Cuirass",

protection = 72,

}

cloneObject{

name = "sar_platecuirass",

baseObject = "plate_cuirass",

uiName = "SAR Plate Cuirass",

protection = 84,

}

cloneObject{

name = "mar_platecuirass",

baseObject = "plate_cuirass",

uiName = "MAR Plate Cuirass",

protection = 96,

}

cloneObject{

name = "kor_platecuirass",

baseObject = "plate_cuirass",

uiName = "KOR Plate Cuirass",

protection = 108,

}

cloneObject{

name = "lyte_platecuirass",

baseObject = "plate_cuirass",

uiName = "LYTE Plate Cuirass",

protection = 120,

}

cloneObject{

name = "darc_platecuirass",

baseObject = "plate_cuirass",

uiName = "DARC Plate Cuirass",

protection = 120,

}

cloneObject{

name = "ht_platecuirass",

baseObject = "plate_cuirass",

uiName = "Holy Truth Plate Cuirass",

protection = 132,

}

cloneObject{

name = "dandd_platecuirass",

baseObject = "plate_cuirass",

uiName = "Death and Destruction Plate Cuirass",

protection = 132,

}

cloneObject{

name = "valor_platecuirass",

baseObject = "plate_cuirass",

uiName = "Valor Plate Cuirass",

protection = 144,

}

cloneObject{

name = "bronzedragon_platecuirass",

baseObject = "plate_cuirass",

uiName = "Bronze Dragon Plate Cuirass",

protection = 156,

}

cloneObject{

name = "silverdragon_platecuirass",

baseObject = "plate_cuirass",

uiName = "Silver Dragon Plate Cuirass",

protection = 168,

}

cloneObject{

name = "goldendragon_platecuirass",

baseObject = "plate_cuirass",

uiName = "Golden Dragon Plate Cuirass",

protection = 180,

}

cloneObject{

name = "steel_plategreaves",

baseObject = "plate_greaves",

uiName = "Steel Plate Greaves",

protection = 24,

}

cloneObject{

name = "chrome_plategreaves",

baseObject = "plate_greaves",

uiName = "Chrome Plate Greaves",

protection = 36,

}

cloneObject{

name = "ice_plategreaves",

baseObject = "plate_greaves",

uiName = "Ice Plate Greaves",

protection = 48,

}

cloneObject{

name = "magma_plategreaves",

baseObject = "plate_greaves",

uiName = "Magma Plate Greaves",

protection = 60,

}

cloneObject{

name = "ra_plategreaves",

baseObject = "plate_greaves",

uiName = "RA Plate Greaves",

protection = 72,

}

cloneObject{

name = "sar_plategreaves",

baseObject = "plate_greaves",

uiName = "SAR Plate Greaves",

protection = 84,

}

cloneObject{

name = "mar_plategreaves",

baseObject = "plate_greaves",

uiName = "MAR Plate Greaves",

protection = 96,

}

cloneObject{

name = "kor_plategreaves",

baseObject = "plate_greaves",

uiName = "KOR Plate Greaves",

protection = 108,

}

cloneObject{

name = "lyte_plategreaves",

baseObject = "plate_greaves",

uiName = "LYTE Plate Greaves",

protection = 120,

}

cloneObject{

name = "darc_plategreaves",

baseObject = "plate_greaves",

uiName = "DARC Plate Greaves",

protection = 120,

}

cloneObject{

name = "ht_plategreaves",

baseObject = "plate_greaves",

uiName = "Holy Truth Plate Greaves",

protection = 132,

}

cloneObject{

name = "dandd_plategreaves",

baseObject = "plate_greaves",

uiName = "Death and Destruction Plate Greaves",

protection = 132,

}

cloneObject{

name = "valor_plategreaves",

baseObject = "plate_greaves",

uiName = "Valor Plate Greaves",

protection = 144,

}

cloneObject{

name = "bronzedragon_plategreaves",

baseObject = "plate_greaves",

uiName = "Bronze Dragon Plate Greaves",

protection = 156,

}

cloneObject{

name = "silverdragon_plategreaves",

baseObject = "plate_greaves",

uiName = "Silver Dragon Plate Greaves",

protection = 168,

}

cloneObject{

name = "goldendragon_plategreaves",

baseObject = "plate_greaves",

uiName = "Golden Dragon Plate Greaves",

protection = 180,

}

cloneObject{

name = "steel_plateboots",

baseObject = "plate_boots",

uiName = "Steel Plate Boots",

protection = 24,

}

cloneObject{

name = "chrome_plateboots",

baseObject = "plate_boots",

uiName = "Chrome Plate Boots",

protection = 36,

}

cloneObject{

name = "ice_plateboots",

baseObject = "plate_boots",

uiName = "Ice Plate Boots",

protection = 48,

}

cloneObject{

name = "magma_plateboots",

baseObject = "plate_boots",

uiName = "Magma Plate Boots",

protection = 60,

}

cloneObject{

name = "ra_plateboots",

baseObject = "plate_boots",

uiName = "RA Plate Boots",

protection = 72,

}

cloneObject{

name = "sar_plateboots",

baseObject = "plate_boots",

uiName = "SAR Plate Boots",

protection = 84,

}

cloneObject{

name = "mar_plateboots",

baseObject = "plate_boots",

uiName = "MAR Plate Boots",

protection = 96,

}

cloneObject{

name = "kor_plateboots",

baseObject = "plate_boots",

uiName = "KOR Plate Boots",

protection = 108,

}

cloneObject{

name = "lyte_plateboots",

baseObject = "plate_boots",

uiName = "LYTE Plate Boots",

protection = 120,

}

cloneObject{

name = "darc_plateboots",

baseObject = "plate_boots",

uiName = "DARC Plate Boots",

protection = 120,

}

cloneObject{

name = "ht_plateboots",

baseObject = "plate_boots",

uiName = "Holy Truth Plate Boots",

protection = 132,

}

cloneObject{

name = "dandd_plateboots",

baseObject = "plate_boots",

uiName = "Death and Destruction Plate Boots",

protection = 132,

}

cloneObject{

name = "valor_plateboots",

baseObject = "plate_boots",

uiName = "Valor Plate Boots",

protection = 144,

}

cloneObject{

name = "bronzedragon_plateboots",

baseObject = "plate_boots",

uiName = "Bronze Dragon Plate Boots",

protection = 156,

}

cloneObject{

name = "silverdragon_plateboots",

baseObject = "plate_boots",

uiName = "Silver Dragon Plate Boots",

protection = 168,

}

cloneObject{

name = "goldendragon_plateboots",

baseObject = "plate_boots",

uiName = "Golden Dragon Plate Boots",

protection = 180,

}

cloneObject{

name = "heavy_steel_shield",

baseObject = "heavy_shield",

uiName = "Heavy Steel Shield",

protection = 24,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/heavyshield.tga",


}

cloneObject{

name = "heavy_chrome_shield",

baseObject = "heavy_shield",

uiName = "Heavy Chrome Shield",

protection = 36,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/heavyshield.tga",

}

cloneObject{

name = "heavy_ice_shield",

baseObject = "heavy_shield",

uiName = "Heavy Ice Shield",

protection = 48,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/heavyshield.tga",

}

cloneObject{

name = "heavy_magma_shield",

baseObject = "heavy_shield",

uiName = "Heavy Magma Shield",

protection = 60,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/heavyshield.tga",

}

cloneObject{

name = "heavy_ra_shield",

baseObject = "heavy_shield",

uiName = "Heavy RA Shield",

protection = 72,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/heavyshield1.tga",

}

cloneObject{

name = "heavy_sar_shield",

baseObject = "heavy_shield",

uiName = "Heavy SAR Shield",

protection = 84,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/heavyshield1.tga",

}

cloneObject{

name = "heavy_mar_shield",

baseObject = "heavy_shield",

uiName = "Heavy MAR Shield",

protection = 96,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/heavyshield1.tga",

}

cloneObject{

name = "heavy_kor_shield",

baseObject = "heavy_shield",

uiName = "Heavy KOR Shield",

protection = 108,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/heavyshield1.tga",

}

cloneObject{

name = "heavy_lyte_shield",

baseObject = "heavy_shield",

uiName = "Heavy LYTE Shield",

protection = 120,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/heavyshield2.tga",

}

cloneObject{

name = "heavy_darc_shield",

baseObject = "heavy_shield",

uiName = "Heavy DARC Shield",

protection = 120,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/heavyshield2.tga",

}

cloneObject{

name = "heavy_ht_shield",

baseObject = "heavy_shield",

uiName = "Heavy Holy Truth Shield",

protection = 132,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/heavyshield2.tga",

}

cloneObject{

name = "heavy_dandd_shield",

baseObject = "heavy_shield",

uiName = "Heavy Death and Destruction Shield",

protection = 132,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/heavyshield2.tga",

}

cloneObject{

name = "heavy_valor_shield",

baseObject = "heavy_shield",

uiName = "Heavy Valor Shield",

protection = 144,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/heavyshield3.tga",

}

cloneObject{

name = "heavy_bronzedragon_shield",

baseObject = "heavy_shield",

uiName = "Heavy Bronze Dragon Shield",

protection = 156,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/heavyshield3.tga",

}

cloneObject{

name = "heavy_silverdragon_shield",

baseObject = "heavy_shield",

uiName = "Heavy Silver Dragon Shield",

protection = 168,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/heavyshield3.tga",

}

cloneObject{

name = "heavy_goldendragon_shield",

baseObject = "heavy_shield",

uiName = "Heavy Golden Dragon Shield",

protection = 180,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/heavyshield3.tga",

}

cloneObject{

name = "steel_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "Steel Plate Gauntlets",

protection = 24,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/gauntlets.tga",

}

cloneObject{

name = "chrome_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "Chrome Plate Gauntlets",

protection = 36,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/gauntlets.tga",

}

cloneObject{

name = "ice_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "Ice Plate Gauntlets",

protection = 48,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/gauntlets.tga",

}

cloneObject{

name = "magma_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "Magma Plate Gauntlets",

protection = 60,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/gauntlets.tga",

}

cloneObject{

name = "ra_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "RA Plate Gauntlets",

protection = 72,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/gauntlets1.tga",

}

cloneObject{

name = "sar_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "SAR Plate Gauntlets",

protection = 84,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/gauntlets1.tga",

}

cloneObject{

name = "mar_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "MAR Plate Gauntlets",

protection = 96,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/gauntlets1.tga",

}

cloneObject{

name = "kor_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "KOR Plate Gauntlets",

protection = 108,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/gauntlets1.tga",

}

cloneObject{

name = "lyte_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "LYTE Plate Gauntlets",

protection = 120,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/gauntlets2.tga",

}

cloneObject{

name = "darc_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "DARC Plate Gauntlets",

protection = 120,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/gauntlets2.tga",

}

cloneObject{

name = "ht_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "Holy Truth Plate Gauntlets",

protection = 132,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/gauntlets2.tga",

}

cloneObject{

name = "dandd_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "Death and Destruction Plate Gauntlets",

protection = 132,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/gauntlets2.tga",

}

cloneObject{

name = "valor_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "Valor Plate Gauntlets",

protection = 144,

gfxIndex = 0,

gfxAtlas = "mod_assets/textures/gauntlets3.tga",

}

cloneObject{

name = "bronzedragon_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "Bronze Dragon Plate Gauntlets",

protection = 156,

gfxIndex = 1,

gfxAtlas = "mod_assets/textures/gauntlets3.tga",

}

cloneObject{

name = "silverdragon_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "Silver Dragon Plate Gauntlets",

protection = 168,

gfxIndex = 2,

gfxAtlas = "mod_assets/textures/gauntlets3.tga",

}

cloneObject{

name = "goldendragon_plategauntlets",

baseObject = "plate_gauntlets",

uiName = "Golden Dragon Plate Gauntlets",

protection = 180,

gfxIndex = 3,

gfxAtlas = "mod_assets/textures/gauntlets3.tga",

}
Dungeon Master and DOOM will live forever.
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Awesome Dungeon

Post by Komag »

Wow, that's a lot of custom gear! I guess you'll need a very large dungeon to accommodate it all, giving a chance for the fighters to level up over time and find/collect the goodies
Finished Dungeons - complete mods to play
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Awesome Dungeon

Post by Darklord »

You weren't joking eh! :P

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

Nope

and I have to put in leather armor for the ranged toons and cloth armor and staff and bows too.

aaaahhhhhh.

then I have to make a bunch of 3d monsters.

I will make my floating death eye first.

All I need is a sphere hahahahah

LG
Dungeon Master and DOOM will live forever.
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Awesome Dungeon

Post by Darklord »

LordGarth wrote: I will make my floating death eye first.
Oh yeah! I love Beholders! :twisted:

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Awesome Dungeon

Post by Darklord »

Feel free to share your new icons if you like to. :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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