Page 1 of 1
Suggestion: Teleporters active while falling
Posted: Mon Sep 17, 2012 1:09 pm
by Xzalander
I note that Teleporters ignore the party if they're falling, however would it be possible to have a check to allow teleporters to be active on falling parties?
Re: Suggestion: Teleporters active while falling
Posted: Mon Sep 17, 2012 1:22 pm
by Komag
are you talking about a multi-level pit, or just a teleporter above a normal pit?
Re: Suggestion: Teleporters active while falling
Posted: Mon Sep 17, 2012 2:04 pm
by lowzei
I would like to see this too.
Plus that torches can be tagged so that they can't be taken with you.
Re: Suggestion: Teleporters active while falling
Posted: Mon Sep 17, 2012 4:33 pm
by Xzalander
Komag a teleporter directly under a pit, regardless of levels down. I know a teleporter can be placed on the tile above a pit and it will still work.
It seems teleporters ignore entities coming from the level above.
Re: Suggestion: Teleporters active while falling
Posted: Mon Sep 17, 2012 4:47 pm
by Komag
ah, I just tested that and see what you mean! You could always make a work around for the moment, such as a hidden pressure plate, but I agree that this is something that should be fixed
Re: Suggestion: Teleporters active while falling
Posted: Mon Sep 17, 2012 4:55 pm
by Shroom
lowzei wrote:I would like to see this too.
Plus that torches can be tagged so that they can't be taken with you.
Scan the inventory spaces for torches and remove them as they are found -
viewtopic.php?f=14&t=3099&p=31872&hilit ... ory#p31872 - on this page for an example
Re: Suggestion: Teleporters active while falling
Posted: Mon Sep 17, 2012 5:10 pm
by Komag
I don't think that's really the idea though. But I personally think if a torch is there, it should be removable, for consistency
Re: Suggestion: Teleporters active while falling
Posted: Thu Sep 27, 2012 2:20 am
by Grimwold
Xzalander wrote:Komag a teleporter directly under a pit, regardless of levels down. I know a teleporter can be placed on the tile above a pit and it will still work.
I can't get a teleporter over a pit to work either... I just get a message on the console about ignoring teleportation because entity is falling.