stationary monsters
stationary monsters
Hello I'm working on NPC's right now and I'm kinda confused on how the stationary function works?
If I'm right it should stop the movement of a monster (kinda like blockers)
But it seems like its no boolean because if I set staionary = true, the monster still moves...
Sooo how to use it?
If I'm right it should stop the movement of a monster (kinda like blockers)
But it seems like its no boolean because if I set staionary = true, the monster still moves...
Sooo how to use it?
Re: stationary monsters
http://www.grimrock.net/modding/asset-d ... reference/
stationary: if set the monster does not move.
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: stationary monsters
It's not really a function but more a property... http://www.grimrock.net/modding/asset-d ... reference/
No clue how to use it though other than cloning an existing monster and then setting the stationary to true.
No clue how to use it though other than cloning an existing monster and then setting the stationary to true.
Re: stationary monsters
I am also interested in this. How does this stationary thing work and can the monster be made so that it is first stationary (not doing anything, just "guarding" on one spot) and then when the party picks up a certain item (or moves on "right" spot), the monster will move normally and attack the party.
Re: stationary monsters
You can make this with blockersUljanov wrote:I am also interested in this. How does this stationary thing work and can the monster be made so that it is first stationary (not doing anything, just "guarding" on one spot) and then when the party picks up a certain item (or moves on "right" spot), the monster will move normally and attack the party.
Just place an invisible pressure plate on the ground and then link it to a script where you simply deactivate the blockers around the monster
Code: Select all
function deactivateBlockers()
blocker_1:deactivate()
blocker_2:deactivate()
...
end
Re: stationary monsters
what about the "guarding" option for monsters?
Finished Dungeons - complete mods to play
Re: stationary monsters
Yup already figured this out
But now my new problem is that I dont know how to remove an item from an alcove
But now my new problem is that I dont know how to remove an item from an alcove