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Volume sliders

Posted: Fri Apr 06, 2012 3:57 am
by PrisonMax
While playing the game I've noticed that the game lacks audio volume sliders. Is there any plan for such a thing in the future ? (obviously the game is not yet released) Not really a big issue, just found it a bit odd

Re: Volume sliders

Posted: Sun Apr 08, 2012 12:54 pm
by PrisonMax
Bumping this

Re: Volume sliders

Posted: Sun Apr 08, 2012 3:05 pm
by petri
A few people have been requesting this but my post launch todo list is already pretty long... How important is this feature?

Re: Volume sliders

Posted: Sun Apr 08, 2012 3:26 pm
by luthur1964
My opinion: not important at all. Time would be better spent on other things.

Re: Volume sliders

Posted: Sun Apr 08, 2012 3:43 pm
by Crashbanito
It's not like there's music in the dungeons. Might as well just use your actual volume buttons.

Re: Volume sliders

Posted: Sun Apr 08, 2012 3:45 pm
by Sol_HSA
petri wrote:A few people have been requesting this but my post launch todo list is already pretty long... How important is this feature?
We could have a forum poll f you want guidance on priorization of features...

Re: Volume sliders

Posted: Sun Apr 08, 2012 4:18 pm
by alexbowwow
PrisonMax wrote:While playing the game I've noticed that the game lacks audio volume sliders. Is there any plan for such a thing in the future ? (obviously the game is not yet released) Not really a big issue, just found it a bit odd
What do you mean "while playing the game...". I thought the release date is on the 11th of april.

Re: Volume sliders

Posted: Sun Apr 08, 2012 4:21 pm
by Jack Dandy
I'll just say that IMO there are more important features to be working on then volume sliders. Sol is right though, a poll could help you out.

Alex, Max is one of the guys who got review copies of the game.

Re: Volume sliders

Posted: Sun Apr 08, 2012 7:38 pm
by Mameluk
Nope, not important.

Map editor is where it's at.

Re: Volume sliders

Posted: Sun Apr 08, 2012 9:03 pm
by Sinshine
Mameluk wrote:Nope, not important.

Map editor is where it's at.
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