EDITOR Feature Requests (not bugs!)
Posted: Thu Sep 13, 2012 3:52 pm
Beta updates have already addressed and added some of these
This thread is for minor or major editor feature requests, but not for bugs or problems
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- show incoming connections (such as when viewing a door Inspector, show the connection that a button has to it)
- drag-n-drop items currently on map
- another hotkey for "Open Trapdoor (debug)"
- model/item viewer (could be small window, below Asset Browser)
- option to have selected item also select it on the Asset Browser (perhaps near Name in the Inspector)
- "Asset Browser" - "Show" option for all assets currently being used in map, such as "used" or "in dungeon"
- a tip/hint that a door's "Opened by" requires a key Name, not a specific key ID
- option to place a "clean" item in a square, which removes the random dirt/decor. Or some way to select which squares will get random decoration, and which won't. (I love the random deco usually, saves me work, but just some areas like stairs or certain rooms I may want to control)
- a "zoom" function, perhaps 4to1 on the grid
- filter options for the map view (perhaps combined with option to select-all of that type of thing)
- group editing of identical objects, such as having 10 torch holders selected and adding a torch to all of them
- key to instantly move party to new location where mouse is hovering in editor, perhaps press PLAY to update, rather than moving start location and pressing STOP then PLAY
- hotkey toggle for invincibility/god mode
- auto backup of map file (with different name, maybe just "autobackup")
- option to "save as" to create own backup under different name
- copy/paste to produce new paste where mouse is instead of at original location
- way to edit the name and description of a dungeon other than during export
- "undo" feature (and "redo")
- way to remember editor position and size settings (like if I made my preview window larger) beta 1.2.10 can save editor window size and location, but doesn't remember things like preview window size yet]
- changing an item's ID should also change the ID's within any other items' connections to that item
- floating tooltips for every asset, briefly describing or explaining function
- "Sound" item which can be connected to and activated, with choice of sound as a setting
others?
DONE:
- [beta 1.2.11 added this] scrollbar added to Inspector if connections or other info list gets too long
- [beta 1.2.12 added this] button to click to clear console (maybe near the Play/Pause/Stop)
- [beta 1.2.12 added this] ability to click on a name in the autocomplete list when typing in Inspector (such as opened by key name) instead of having to press down arrow then Enter
This thread is for minor or major editor feature requests, but not for bugs or problems
------------------------------------------------------------------------------------------------------
- show incoming connections (such as when viewing a door Inspector, show the connection that a button has to it)
- drag-n-drop items currently on map
- another hotkey for "Open Trapdoor (debug)"
- model/item viewer (could be small window, below Asset Browser)
- option to have selected item also select it on the Asset Browser (perhaps near Name in the Inspector)
- "Asset Browser" - "Show" option for all assets currently being used in map, such as "used" or "in dungeon"
- a tip/hint that a door's "Opened by" requires a key Name, not a specific key ID
- option to place a "clean" item in a square, which removes the random dirt/decor. Or some way to select which squares will get random decoration, and which won't. (I love the random deco usually, saves me work, but just some areas like stairs or certain rooms I may want to control)
- a "zoom" function, perhaps 4to1 on the grid
- filter options for the map view (perhaps combined with option to select-all of that type of thing)
- group editing of identical objects, such as having 10 torch holders selected and adding a torch to all of them
- key to instantly move party to new location where mouse is hovering in editor, perhaps press PLAY to update, rather than moving start location and pressing STOP then PLAY
- hotkey toggle for invincibility/god mode
- auto backup of map file (with different name, maybe just "autobackup")
- option to "save as" to create own backup under different name
- copy/paste to produce new paste where mouse is instead of at original location
- way to edit the name and description of a dungeon other than during export
- "undo" feature (and "redo")
- way to remember editor position and size settings (like if I made my preview window larger) beta 1.2.10 can save editor window size and location, but doesn't remember things like preview window size yet]
- changing an item's ID should also change the ID's within any other items' connections to that item
- floating tooltips for every asset, briefly describing or explaining function
- "Sound" item which can be connected to and activated, with choice of sound as a setting
others?
DONE:
- [beta 1.2.11 added this] scrollbar added to Inspector if connections or other info list gets too long
- [beta 1.2.12 added this] button to click to clear console (maybe near the Play/Pause/Stop)
- [beta 1.2.12 added this] ability to click on a name in the autocomplete list when typing in Inspector (such as opened by key name) instead of having to press down arrow then Enter