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General Dungeon Editor glitches and problems
Posted: Wed Sep 12, 2012 2:24 pm
by Jack Dandy
Post whatever problems you've ran across in this thread.
So far, for me- I don't see a way to remove the "error" lines that appear if I, for example, try to spawn a monster on top of another. They stay even if I make a new map.
Also, is there a way to set your map to have an "entire" wallset?
Re: General Dungeon Editor glitches and problems
Posted: Wed Sep 12, 2012 2:28 pm
by petri
Do you mean the "error lines" in the preview window`? It's part of the console that can be cleared by typing "clear" in it. You can access the console by pressing the ยง key. You can also configure the console key in grimrock.cfg to something else if you wish.
You can change the wallset from level's properties. Right click on the level in left-hand side Project view.
Re: General Dungeon Editor glitches and problems
Posted: Wed Sep 12, 2012 2:57 pm
by Jack Dandy
I see- Where is that grimrock.cfg file, tho? Can't see it in the game folder.
Re: General Dungeon Editor glitches and problems
Posted: Wed Sep 12, 2012 3:02 pm
by petri
How to change the console key:
viewtopic.php?f=14&t=3021
Re: General Dungeon Editor glitches and problems
Posted: Wed Sep 12, 2012 3:32 pm
by Donbo
Am I missing something? (Most likely obvious lol ;p)
Just started messing around with the editor, created one room with one door and a torch holder with a torch.
However my preview screen is black.
I can move my party within the room but see nothing.
One of my party member has an ever burning torch so I'm fairly sure it's not a lighting issue.
Re: General Dungeon Editor glitches and problems
Posted: Wed Sep 12, 2012 3:36 pm
by petri
Donbo wrote:Just started messing around with the editor, created one room with one door and a torch holder with a torch. However my preview screen is black.
Hmm.. does fullscreen mode work (press F in the preview window)? Does the preview work if you create a new dungeon and press F5 (shortcut for start preview)?
Re: General Dungeon Editor glitches and problems
Posted: Wed Sep 12, 2012 3:37 pm
by Jack Dandy
Maybe your "starting point" is at some location outside the actual maze? Maybe you accidentally deleted it?
Re: General Dungeon Editor glitches and problems
Posted: Wed Sep 12, 2012 3:41 pm
by Donbo
created new dungeon to test and started preview.
Can see the torch burning on the wall but not the room itself.
Both in full and regular.
Yes changed my starting point in other dungeon but coords were 0,0. Shouldn't have been out of bounds according to where i saw arrow.
Re: General Dungeon Editor glitches and problems
Posted: Wed Sep 12, 2012 3:59 pm
by petri
Maybe this is the same issue that caused black screen previously with the game. Check that you don't have forced on antialiasing in your graphics card drivers.
Re: General Dungeon Editor glitches and problems
Posted: Wed Sep 12, 2012 4:02 pm
by Leki
Not bug - rather a question of functionality: pressure_plate_hidden - can you improve this entity with enabled/disabled option entity which can be changed by connector, please? I mean it works like trigger. Situation: I run through corridor, there is pressure plate (disabled). There is button at the end of corridor. Clicking will do something and eneble plate. When I return back I step on enebled plate and game do smoething.