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Modding official 'beta' documentation??
Posted: Tue Sep 11, 2012 9:34 pm
by J. Trudel
I found this by accident, I didn't know where to find this elsewhere so I thought I would share :
http://www.grimrock.net/modding/
I think it's the modding 'Beta' official documentation, could be a very well kept secret... or I'm just dumb
Re: Modding official 'beta' documentation??
Posted: Tue Sep 11, 2012 10:15 pm
by cromcrom
It looks great, thanks a lot
Re: Modding official 'beta' documentation??
Posted: Tue Sep 11, 2012 10:18 pm
by J. Trudel
cromcrom wrote:It looks great, thanks a lot
I was quite surprised to find this actually
Re: Modding official 'beta' documentation??
Posted: Tue Sep 11, 2012 10:20 pm
by Bees
Oh, look, model file structures! *YOINK*
Re: Modding official 'beta' documentation??
Posted: Tue Sep 11, 2012 11:38 pm
by Arrkangel
This was posted today? editor soon i hope?
Re: Modding official 'beta' documentation??
Posted: Wed Sep 12, 2012 12:49 am
by McSkivv
Perhaps we shall see a release or the release of a release date tomorrow? I'm quite looking forward to this, regardless, and this documentation made my day.
Re: Modding official 'beta' documentation??
Posted: Wed Sep 12, 2012 1:01 am
by Komag
WOW!
[Komag reads every document carefully, then starts back at beginning...]
Re: Modding official 'beta' documentation??
Posted: Wed Sep 12, 2012 1:32 am
by Bridenal
Wasn't this already readable by looking up the "modding" tag in the blog? Nonetheless, it's all valuable info. While I'm alright with texture work, I shudder at the thought of coding or dabbling in 3D creations
Re: Modding official 'beta' documentation??
Posted: Wed Sep 12, 2012 9:19 am
by Tomm
yeah I've seen this too, but I didn't want to post this in case it was supposed to be secret
Re: Modding official 'beta' documentation??
Posted: Wed Sep 12, 2012 9:46 am
by Bek
edit: nvm, there isn't one for modo anyway, my bad assumption
Interesting, had a quick browse through it just now and this caught my eye:
The models and animations use custom file formats (.model and .animation) and we don’t provide exporters for these files (since there are just too numerous software packages out there for us to support) but instead, we provide the specifications for these formats that should enable the community to create plug-ins or converters for creating the assets.
While that's totally understandable, couldn't you guys (perhaps unoficially so you don't get bugged if it doesn't work for some) release the exporter for Modo, which I believe you guys used for most of the modelling? Asking purely out of self interest since I use it too. And I wouldn't have a clue how to write a custom exporter, I only know really basic python.