Extended crafting
Posted: Tue Sep 11, 2012 3:39 pm
I envision an extended crafting/gathering system for grimrock. It's probably a dream, and I have not the slightest idea if it will be feasible (although I have some great positive hints). But dreams are a great place to start ...
However, here is what I envision (I already created such systems for Mount and Blade Warband, and NWN2...), knowing that I LOVE very extended and usefull skills.
Skills:
Scavenging :Get more "stuff" from killing intelligent creatures.
Butchering: get more internal (liver, meat, blood, etc.) organs from killing creatures
Skinning: get more external (skins, horns, etc.) organs from killing creatures
Mining : Get ore from veins
Woodcutting : Get wood from branches, and so on...
Leatherworking: create leather objects
WeaponSmithing: create iron weapons
ArmorSmithing: create heavy armors
Tinkering: create other small objects: basic keys, torches, etc.
Cooking: create advanced food.
Woodworking: create wooden weapons (spears, bows, and so on)
5 Levels for the skills:
Unknown
Novice
Adept
Master
Grand Master
Attributes limitations to the skills (Grandmaster Weapon smith would require XX in strength, for example...)
Random results (a "poor" bow, a "great" bow, a "legendary" bow)...
I have no idea how it could show ingame. Once again, only ideas and dreams.
Any more skills ideas ?
However, here is what I envision (I already created such systems for Mount and Blade Warband, and NWN2...), knowing that I LOVE very extended and usefull skills.
Skills:
Scavenging :Get more "stuff" from killing intelligent creatures.
Butchering: get more internal (liver, meat, blood, etc.) organs from killing creatures
Skinning: get more external (skins, horns, etc.) organs from killing creatures
Mining : Get ore from veins
Woodcutting : Get wood from branches, and so on...
Leatherworking: create leather objects
WeaponSmithing: create iron weapons
ArmorSmithing: create heavy armors
Tinkering: create other small objects: basic keys, torches, etc.
Cooking: create advanced food.
Woodworking: create wooden weapons (spears, bows, and so on)
5 Levels for the skills:
Unknown
Novice
Adept
Master
Grand Master
Attributes limitations to the skills (Grandmaster Weapon smith would require XX in strength, for example...)
Random results (a "poor" bow, a "great" bow, a "legendary" bow)...
I have no idea how it could show ingame. Once again, only ideas and dreams.
Any more skills ideas ?