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Re: Dungeon Editor Progress

Posted: Tue Aug 14, 2012 12:17 pm
by DJK
Can't wait for this one :( 1st thing I'll be doing is mapping out the Eye of the Beholder maps :) (how could I ever do anything different :p)

Re: Dungeon Editor Progress

Posted: Tue Aug 14, 2012 1:17 pm
by Isaac
DJK wrote:Can't wait for this one :( 1st thing I'll be doing is mapping out the Eye of the Beholder maps :) (how could I ever do anything different :p)
Add some hidden areas to level 12. 8-)

EOB Custom Levels

Posted: Wed Aug 15, 2012 1:43 pm
by DJK
Isaac wrote:
DJK wrote:Can't wait for this one :( 1st thing I'll be doing is mapping out the Eye of the Beholder maps :) (how could I ever do anything different :p)
Add some hidden areas to level 12. 8-)
What you mean ? like a uber hidden secret passageway on one of the upper sewer levels straight to Xanathar's Lair ? His private royal pathway to the surface ? :twisted:

Re: Dungeon Editor Progress

Posted: Wed Aug 15, 2012 2:59 pm
by Isaac
DJK wrote:
Isaac wrote:
DJK wrote:Can't wait for this one :( 1st thing I'll be doing is mapping out the Eye of the Beholder maps :) (how could I ever do anything different :p)
Add some hidden areas to level 12. 8-)
What you mean ? like a uber hidden secret passageway on one of the upper sewer levels straight to Xanathar's Lair ? His private royal pathway to the surface ? :twisted:
No... it was just that (on the PC at least; not sure about the other platforms), level 12 was almost half empty. The South portion of the map was mostly walled off with nothing there. You could use a hacked executable to explore it, but there was really nothing there ~not even walls. :|

Re: Dungeon Editor Progress

Posted: Wed Aug 15, 2012 3:07 pm
by Thels
DJK wrote:Can't wait for this one :( 1st thing I'll be doing is mapping out the Eye of the Beholder maps :) (how could I ever do anything different :p)
Isaac wrote:Add some hidden areas to level 12. 8-)
DJK wrote:What you mean ? like a uber hidden secret passageway on one of the upper sewer levels straight to Xanathar's Lair ? His private royal pathway to the surface ? :twisted:
Isaac wrote:No... it was just that (on the PC at least; not sure about the other platforms), level 12 was almost half empty. The South portion of the map was mostly walled off with nothing there. You could use a hacked executable to explore it, but there was really nothing there ~not even walls. :|
Wasn't level 1 somewhat similar? Or there at least was the 8th portal, which eventually got scrapped.

Other than levels 1 and 12, EoB really packed the levels tight, using every square on the 32x32 grids.

Re: Dungeon Editor Progress

Posted: Wed Aug 15, 2012 3:13 pm
by Isaac
Thels wrote:Wasn't level 1 somewhat similar? Or there at least was the 8th portal, which eventually got scrapped.

Other than levels 1 and 12, EoB really packed the levels tight, using every square on the 32x32 grids.
Yes; level 1 was also the 'tutorial' level, and the only one that I know of that would permanently change it's layout based on the player's choice at the first fork in the passage.

Re: Dungeon Editor Progress

Posted: Wed Aug 15, 2012 3:14 pm
by Thels
Isaac wrote:
Thels wrote:Wasn't level 1 somewhat similar? Or there at least was the 8th portal, which eventually got scrapped.

Other than levels 1 and 12, EoB really packed the levels tight, using every square on the 32x32 grids.
Yes; level 1 was also the 'tutorial' level, and the only one that I know of that would permanently change it's layout based on the player's choice at the first fork in the passage.
Oh, yeah, I almost forgot about that. Depending on which door you open, the layout of the dungeon changes somewhat. Not that it has a major impact on the game, though.

Re: Dungeon Editor Progress

Posted: Wed Aug 15, 2012 3:23 pm
by Isaac
Thels wrote:Oh, yeah, I almost forgot about that. Depending on which door you open, the layout of the dungeon changes somewhat. Not that it has a major impact on the game, though.
None that I'm aware of.
In fact, the change (on the PC) was effected by passing the first door instead of opening it. Further down the hall there is the gnomish rune ~legible only if you have a dwarf in the party; and also pointless really.

It was interesting that level 1 had an open pit leading up... but that doesn't affect the game in the least. :cry:
I remember wanting to peer upwards through the pit; wishing the party could climb up (out). :D

** Perhaps there had once been a level above level 1?

Re: Dungeon Editor Progress

Posted: Wed Aug 15, 2012 3:25 pm
by Thels
Isaac wrote:It was interesting that level 1 had an open pit leading up... but that doesn't affect the game in the least. :cry:
I remember wanting to peer upwards through the pit; wishing the party could climb up (out). :D
It did? I don't recall that at all. But then, it's been well over a year since I last played.

Though perhaps we should have the EoB talk split off to it's own thread? Because this could be somewhat annoying to those that are waiting for the editor, and don't care about good old EoB1.

Re: Dungeon Editor Progress

Posted: Wed Aug 15, 2012 3:29 pm
by Isaac
Thels wrote:
Isaac wrote:It was interesting that level 1 had an open pit leading up... but that doesn't affect the game in the least. :cry:
I remember wanting to peer upwards through the pit; wishing the party could climb up (out). :D
It did? I don't recall that at all. But then, it's been well over a year since I last played.

Though perhaps we should have the EoB talk split off to it's own thread? Because this could be somewhat annoying to those that are waiting for the editor, and don't care about good old EoB1.
This is the tail end of the wait for the editor... If nothing else, EOB is a great ~fantastic title to learn from for mapping LoG. Still, you're right.

** The pit IIRC, is in the concealed room with the kobolds and the 'dart'.