Re: Dungeon Editor Progress
Posted: Tue Aug 14, 2012 12:17 pm
Can't wait for this one 1st thing I'll be doing is mapping out the Eye of the Beholder maps (how could I ever do anything different :p)
Add some hidden areas to level 12.DJK wrote:Can't wait for this one 1st thing I'll be doing is mapping out the Eye of the Beholder maps (how could I ever do anything different :p)
What you mean ? like a uber hidden secret passageway on one of the upper sewer levels straight to Xanathar's Lair ? His private royal pathway to the surface ?Isaac wrote:Add some hidden areas to level 12.DJK wrote:Can't wait for this one 1st thing I'll be doing is mapping out the Eye of the Beholder maps (how could I ever do anything different :p)
No... it was just that (on the PC at least; not sure about the other platforms), level 12 was almost half empty. The South portion of the map was mostly walled off with nothing there. You could use a hacked executable to explore it, but there was really nothing there ~not even walls.DJK wrote:What you mean ? like a uber hidden secret passageway on one of the upper sewer levels straight to Xanathar's Lair ? His private royal pathway to the surface ?Isaac wrote:Add some hidden areas to level 12.DJK wrote:Can't wait for this one 1st thing I'll be doing is mapping out the Eye of the Beholder maps (how could I ever do anything different :p)
DJK wrote:Can't wait for this one 1st thing I'll be doing is mapping out the Eye of the Beholder maps (how could I ever do anything different :p)
Isaac wrote:Add some hidden areas to level 12.
DJK wrote:What you mean ? like a uber hidden secret passageway on one of the upper sewer levels straight to Xanathar's Lair ? His private royal pathway to the surface ?
Wasn't level 1 somewhat similar? Or there at least was the 8th portal, which eventually got scrapped.Isaac wrote:No... it was just that (on the PC at least; not sure about the other platforms), level 12 was almost half empty. The South portion of the map was mostly walled off with nothing there. You could use a hacked executable to explore it, but there was really nothing there ~not even walls.
Yes; level 1 was also the 'tutorial' level, and the only one that I know of that would permanently change it's layout based on the player's choice at the first fork in the passage.Thels wrote:Wasn't level 1 somewhat similar? Or there at least was the 8th portal, which eventually got scrapped.
Other than levels 1 and 12, EoB really packed the levels tight, using every square on the 32x32 grids.
Oh, yeah, I almost forgot about that. Depending on which door you open, the layout of the dungeon changes somewhat. Not that it has a major impact on the game, though.Isaac wrote:Yes; level 1 was also the 'tutorial' level, and the only one that I know of that would permanently change it's layout based on the player's choice at the first fork in the passage.Thels wrote:Wasn't level 1 somewhat similar? Or there at least was the 8th portal, which eventually got scrapped.
Other than levels 1 and 12, EoB really packed the levels tight, using every square on the 32x32 grids.
None that I'm aware of.Thels wrote:Oh, yeah, I almost forgot about that. Depending on which door you open, the layout of the dungeon changes somewhat. Not that it has a major impact on the game, though.
It did? I don't recall that at all. But then, it's been well over a year since I last played.Isaac wrote:It was interesting that level 1 had an open pit leading up... but that doesn't affect the game in the least.
I remember wanting to peer upwards through the pit; wishing the party could climb up (out).
This is the tail end of the wait for the editor... If nothing else, EOB is a great ~fantastic title to learn from for mapping LoG. Still, you're right.Thels wrote:It did? I don't recall that at all. But then, it's been well over a year since I last played.Isaac wrote:It was interesting that level 1 had an open pit leading up... but that doesn't affect the game in the least.
I remember wanting to peer upwards through the pit; wishing the party could climb up (out).
Though perhaps we should have the EoB talk split off to it's own thread? Because this could be somewhat annoying to those that are waiting for the editor, and don't care about good old EoB1.