Any plans for an expansion yet?
Posted: Wed Aug 08, 2012 2:37 am
Just checking back in. Still haven't purchased this game, holding out for the randomized dungeon mode / permadeath. Fingers crossed...
Official Legend of Grimrock Forums
http://grimrock.net/forum/
I don't believe that, but since it would be impossible to make a randomized dungeon in this game, with items, traps, puzzles, secrets and so on being random, A dungeon editor is the next best thing to make the game more interesting and new.Thels wrote:The Dungeon Editor is almost done. After that there will be a bunch of maps much more interesting than a randomized dungeon could ever be.
Depends how you define interesting, I do not think random equals interesting myself, give me a dungeon loving made by someone any day thanks. For me a Dungeon Editor is WAY better.Jirodyne wrote:I don't believe that, but since it would be impossible to make a randomized dungeon in this game, with items, traps, puzzles, secrets and so on being random, A dungeon editor is the next best thing to make the game more interesting and new.Thels wrote:The Dungeon Editor is almost done. After that there will be a bunch of maps much more interesting than a randomized dungeon could ever be.
Daniel.petri wrote:Some of us here at AH are big fans of roguelikes so it's quite possible we'll explore these options with LoG or some other project... I think the best approach with puzzles would be to combine predefined puzzles and level chunks with randomly generated stuff.
One thing at a time young grasshopper.Greco wrote:I do not want an expansion! I want a sequel. Please do a Grimrock 2!
If had to choose one or the other, then yes a Dungeon Editor would be better. But I find Random Dungeons better because there are only so many people interested in this game, and they can lose interest at any time. So there will only be so many maps made and played. When you beat a map once tho... You know how to beat it, every single time. It becomes... simple, boring, predictable. With a random dungeon every single time tho, you can never get bored, you can never know what is going to happen, every time you go in will be a brand new experience. The game itself might get boring, but the dungeons never would.Darklord wrote:Depends how you define interesting, I do not think random equals interesting myself, give me a dungeon loving made by someone any day thanks. For me a Dungeon Editor is WAY better
It's true, random dungeons would never become boring. Because they are already boring when you play them for the first time. It would just be a random assortment of tunnels and rooms with monsters in it. What point is there playing something like that? Even a single large, detailed dungeon with fun ideas, great layout and puzzles would be better than a random generator. Without interesting puzzles, a good dungeon layout (possibly with a nice side story, like Toorum for example), well placed equipment and balanced difficulty you would strip the game of all its fun.Jirodyne wrote:If had to choose one or the other, then yes a Dungeon Editor would be better. But I find Random Dungeons better because there are only so many people interested in this game, and they can lose interest at any time. So there will only be so many maps made and played. When you beat a map once tho... You know how to beat it, every single time. It becomes... simple, boring, predictable. With a random dungeon every single time tho, you can never get bored, you can never know what is going to happen, every time you go in will be a brand new experience. The game itself might get boring, but the dungeons never would.Darklord wrote:Depends how you define interesting, I do not think random equals interesting myself, give me a dungeon loving made by someone any day thanks. For me a Dungeon Editor is WAY better