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Party import

Posted: Fri Aug 03, 2012 12:44 pm
by mattdp
Hi,

Was thinking the other night that it's a bit of a shame that Grimrock has such well mapped-out skill development, but the core game doesn't offer enough levelling opportunities to properly explore it in one play-through, or give you the chance to try out super-powered combination against super-tough foes.

To that end, I wondered whether there was any value in including the ability in the level editor for people to create dungeons into which you could either import a party that had already finished Grimrock, or generate one at an appropriate level?

Just a thought. I don't write the code, obviously, so it ultimately might be too difficult/useless.

Cheers,
Matt

Re: Party import

Posted: Sat Aug 04, 2012 8:13 am
by Ixnatifual
That would be really need. Although not exactly the same genre of RPG that Grimrock is, that was how the SSI Goldbox games worked. Eg. Pool of Radiance started your characters at level 1, but in Curse of the Azure Bonds you could either import your PoR party or create new characters at an appropriate level.

One cool thing about custom dungeons though is that we can make them super deep so we can reach much higher levels than in the standard LoG dungeon. Especially super deep combat focused dungeons will be easy to gain loads of XP in. And I'm sure there'll be plenty of those.

Re: Party import

Posted: Sat Aug 04, 2012 6:40 pm
by Jirodyne
Also if a dungeon needs you to start at a higher level, the Dungeon Master can just have you spawn near a lot of Skill point books.

Re: Party import

Posted: Sun Aug 05, 2012 7:52 am
by Ixnatifual
You could probably script that the players get 50,000 XP upon arriving at the first dungeon floor.

Re: Party import

Posted: Sun Aug 05, 2012 8:59 am
by Thels
Ixnatifual wrote:You could probably script that the players get 50,000 XP upon arriving at the first dungeon floor.
That wouldn't work very well.

If they would like to spend the skill points on anything that raises Vitality or Willpower, it should normally grant a bonus at all later levelups. If you give a bunch of levelups at once, the raise to Vitality or Willpower would no longer affect those levels.

Re: Party import

Posted: Sun Aug 05, 2012 10:08 am
by Ixnatifual
IMO they should work retroactively anyway.

Re: Party import

Posted: Sun Aug 05, 2012 11:33 am
by glyn_ie
You can import parties with the save editor. Just copy and paste the character data from one save to another.

Re: Party import

Posted: Wed Sep 05, 2012 6:04 am
by 5hassay
It would be cool, and doable, but I don't know how well it work.

I think what might be better is a program that is record of all your adventures on separate games, which can show all their glory in some pleasant way.

Re: Party import

Posted: Wed Sep 05, 2012 9:43 am
by theruler
5hassay wrote:I think what might be better is a program that is record of all your adventures on separate games, which can show all their glory in some pleasant way.
great. Some sort of Embedded Historical browser.