Quick & easy Tips for Grimrock absolute beginners
Posted: Tue Jul 31, 2012 2:57 am
Some advice from a gaming veteran of 25 years experience.
NOTE! These are designed for the complete beginner/those new to First Person RPGs (apologies if any have been mentioned).
Evasion in LoG is more important than armour - better to avoid getting hit at all. (edit: early on in the game that is...don't chuck good armour!)
If you would like a bit more response in avoiding enemies, try turning down all the graphics options to low for a while (or get a better video card or max out the RAM )
Always select and keep 'armed' an offensive spell along with a reach weapon like a spear or stack of missiles in the other hand. In non combat moments keep a fireball loaded in the torpedo tube. Fire magic here is good to concentrate on, (edit: as is fire resistance)
Group ammo refills close to your characters hand on your inventory, and chuckable objects on the left side of the inv. Time & Motion. Try and arrange stuff that minimises the distance between ammo refills or torch/weapon hand swops...it might seem like a fraction of an inch but every little helps.
Get a good quality mousemat - yes it makes a difference
Up your mouse response slider to max/get a higher resolution mouse (and try and get used to it).
Don't play with a trackball or trackpad, unless you want your party to die more than they should!
Travel as light as poss. Encumbrance means you consume food faster. Try and eat heavier food first.
You can chuck spent torches at nme as ammo, and other objects: scrolls, gems and whatnot.
Everytime you pick up an info scroll, throw away a heavier object such as a spent torch
Save after every enemy despatched without fail.
Save BEFORE entering ANY room with pressure plates unless you like to live dangerously
Save before falling down a trap door (some have goodies at the bottom and or nme! )
Save before pulling a lever/pressing a button without an obvious gate/door next to it - a wall may open close by to reveal a surprise nme that will bash your heads in for your foolishness.
Yes, saving interrupts the action...but slow & steady win the race - think of each save as a basecamp and insurance policy against fatal mistakes or messing up. How many times have we ALL saved too far back in a game only to go through all that folderol AGAIN! After the 20th time it gets old fast. Saving close to a screw up point makes trying again repeatedly much less wearisome.
If you can't solve something, sleep on it and come back to it the next day, particularly those "too hard" puzzles that make you throw your hands up in frustration at.
Soften nme up from a distance with missiles first.
Do not allow nme to flank you.
NOTE! These are designed for the complete beginner/those new to First Person RPGs (apologies if any have been mentioned).
Evasion in LoG is more important than armour - better to avoid getting hit at all. (edit: early on in the game that is...don't chuck good armour!)
If you would like a bit more response in avoiding enemies, try turning down all the graphics options to low for a while (or get a better video card or max out the RAM )
Always select and keep 'armed' an offensive spell along with a reach weapon like a spear or stack of missiles in the other hand. In non combat moments keep a fireball loaded in the torpedo tube. Fire magic here is good to concentrate on, (edit: as is fire resistance)
Group ammo refills close to your characters hand on your inventory, and chuckable objects on the left side of the inv. Time & Motion. Try and arrange stuff that minimises the distance between ammo refills or torch/weapon hand swops...it might seem like a fraction of an inch but every little helps.
Get a good quality mousemat - yes it makes a difference
Up your mouse response slider to max/get a higher resolution mouse (and try and get used to it).
Don't play with a trackball or trackpad, unless you want your party to die more than they should!
Travel as light as poss. Encumbrance means you consume food faster. Try and eat heavier food first.
You can chuck spent torches at nme as ammo, and other objects: scrolls, gems and whatnot.
Everytime you pick up an info scroll, throw away a heavier object such as a spent torch
Save after every enemy despatched without fail.
Save BEFORE entering ANY room with pressure plates unless you like to live dangerously
Save before falling down a trap door (some have goodies at the bottom and or nme! )
Save before pulling a lever/pressing a button without an obvious gate/door next to it - a wall may open close by to reveal a surprise nme that will bash your heads in for your foolishness.
Yes, saving interrupts the action...but slow & steady win the race - think of each save as a basecamp and insurance policy against fatal mistakes or messing up. How many times have we ALL saved too far back in a game only to go through all that folderol AGAIN! After the 20th time it gets old fast. Saving close to a screw up point makes trying again repeatedly much less wearisome.
If you can't solve something, sleep on it and come back to it the next day, particularly those "too hard" puzzles that make you throw your hands up in frustration at.
Soften nme up from a distance with missiles first.
Do not allow nme to flank you.