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I purchased it!
Posted: Thu Jul 12, 2012 10:39 pm
by Xaromir
Hello there, i downloaded the game from PirateBay very recently, and now i purchased it. People tend to have a hard time deciding if they should (or shouldn't) buy a game, especially with games that are a little different or unusual like LoG, a demo could help a lot. So my suggestion is: Please release a demo - maybe the first floor, or a special tutorial level.
Right now, as i write that, a friend of mine is wondering if he should buy it, but may not do so because he just isn't sure if he may like it. I'm surely not alone, and i believe going the extra mile and making a demo may really be worth it for both - the customer and the developer/publisher.
Please don't sue me.
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Re: I purchased it!
Posted: Thu Jul 12, 2012 10:58 pm
by LiamKerrington
Hey, welcome to the lLoG-fans. And I appreciate you having 'invested' into the game, although you already owned it ...
Anyway: How about just watching one, two, 100, *how many?* of the YouTube videos so many people have done so far. There are a couple of walkthrough videos, some "only" telling you how to play the game. I know, it is not the same as playing it on your own; but I think the YouTube videos really reveal a lot to any newcomer ...
All the best!
Liam
Re: I purchased it!
Posted: Thu Jul 12, 2012 11:45 pm
by Xaromir
Actually, even though Grimrock is fun to play, i think it's rather boring to watch as a let's play (in my opinion), but i recommended it just now. A demo still is the optimum in my opinion, i think there is no real substitute for trying yourself, no matter if it's a movie, music or a book, you often can sample them before buying, but with games this sometimes is not the case somehow. :/
Well, i love it, and it's worth every single cent.
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That's what they said but somehow it's hard to believe when other people say it, no matter how often. It's odd isn't it?!
Re: I purchased it!
Posted: Thu Jul 12, 2012 11:50 pm
by LiamKerrington
Xaromir wrote: i think there is no real substitute for trying yourself, no matter if it's a movie, music or a book, you often can sample them before buying,
So true. +1
Consider the lack of a demo like being part of the old-school-concept. 20 years ago you had no demo-versions for many to most games as well ...
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(Or I forgot about it; back then, anyway, I bought a game because I was hoping to get what was written on the box ...)
Xaromir wrote:...It's odd isn't it?!
No, it's abolutely cool and good; since this is the way things are "today" ...
All the best!
Liam
Re: I purchased it!
Posted: Fri Jul 13, 2012 11:46 am
by Ixnatifual
A demo on something such as Steam really goes a huge way for me to decide whether I want to buy something or not. I've skipped a lot of titles purely on the grounds of not having a demo handy.
Now as I'm writing this, the rage is building up within as I think about the Xbox marketplace where often you can't even try a demo unless you have a gold membership. No way in Hell am I going to pay Micro$oft to sell a product to me. I literally feel like strangling the person who came up with that stupid idea! That being said, Micro$oft get what they deserve as a result of me skipping a lot of titles since they wouldn't let me try the demo.
As for Grimrock, I was sold on the trailers and the low price. And of course having played similar games back in the day.
Re: I purchased it!
Posted: Fri Jul 13, 2012 11:58 am
by LiamKerrington
Hi.
Ixnatifual wrote:As for Grimrock, ...And of course having played similar games back in the day.
Probably that is kind of a substitute for a demo. And obviously with Grimrock being so close to the "old" games this makes it a success.
But, yeah, I see your point in having a demo. Does the game really handle like viewed on the YouTube videos? How well does the UI work? What about the atmosphere? And most important - especially considering the many technical question addressing the 'puter-hardware -: How ell does my 'puter perform with this game?
As for Micro$oft ... Well, the way it is, the way it worx - at least well enough for M$. Also consider the apps-marketplaces for 'droid and bitten-fruit(tm) or for social media: You purchase apps before you get a demo on a regular basis, that is, if you have to pay for it in cash and not with personal information and giving up privacy ... My point here is: There seems to be different markets and therefore different means how to advertize products. And "demos" don't seem to be the regular case ...
All the best!
Liam
Re: I purchased it!
Posted: Fri Jul 13, 2012 12:20 pm
by Darklord
Ixnatifual wrote:A demo on something such as Steam really goes a huge way for me to decide whether I want to buy something or not. I've skipped a lot of titles purely on the grounds of not having a demo handy.
Interestingly Kingdoms of Amalur had a demo, and I believe this caused the game to fail. (Bankruptcy etc) I was really looking forward to it then played the demo, I wasn't to impressed so cancelled my pre-order. (I may get it from a bargain bin one day)
I'm not saying this would be the case with LoG, (Because LoG is awesome!) but it does make you think.
Daniel.
Re: I purchased it!
Posted: Fri Jul 13, 2012 1:55 pm
by Ixnatifual
Darklord wrote:Ixnatifual wrote:A demo on something such as Steam really goes a huge way for me to decide whether I want to buy something or not. I've skipped a lot of titles purely on the grounds of not having a demo handy.
Interestingly Kingdoms of Amalur had a demo, and I believe this caused the game to fail. (Bankruptcy etc) I was really looking forward to it then played the demo, I wasn't to impressed so cancelled my pre-order. (I may get it from a bargain bin one day)
I'm not saying this would be the case with LoG, (Because LoG is awesome!) but it does make you think.
Daniel.
A demo can definitely has potential to cause backlash. You're absolutely right about that. A demo certainly wouldn't have stopped me from buying Grimrock, though. But I didn't buy Kingdoms of Amalur after playing the demo, that's for sure. I probably wouldn't have bought it without a demo either, though.
Re: I purchased it!
Posted: Fri Jul 13, 2012 6:19 pm
by Xaromir
Well, if the game is shit, why do they release a demo? Seems like common sense not to do that if you want to sell a shitty product. Well yes, you always see your own child in a better light than others may, but why not wait for a few reviews first? LoG is a good games, so i would think that a demo can't really hurt.
Also consider the apps-marketplaces for 'droid and bitten-fruit(tm) or for social media: You purchase apps before you get a demo on a regular basis
For some of them there are "light" versions which (to me) serve the same purpose as a demo, but yes it's rarer in software that with music or books where you almost always can sample the product. At some point it was pretty common for software too actually, some 10 - 15 years ago or so.