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Just finished the game, my feedback

Posted: Sun Jul 01, 2012 4:57 am
by Econael
I liked that the end boss was something special and not the usual dragon/tentacle monster.

I disliked that some puzzles were so obscure that I was forced to look them up. (example: I played without a caster and I had to remove caster items from shelves in the order that I see them in order for fake walls to rise so I can progress)
I also did not like the timing on that one puzzle where you press buttons for trap doors to rise which are below further buttons. I had to do that dozens of times, the punishment is too great (falling -> 1 minute to get back) and the puzzle actually made me stop playing for a couple of weeks. The necessary timing is way too tight and requires almost perfect execution, which is actually impossible the first time since you only see the next step if you can perform the current, which means if it has 5 steps, you need to do it at least 1+2+3+4+5=15 times, which is ridiculously tedious.

It would have been nice if I could have adjusted the combat difficulty during the game, since I'm not willing to go through all of these puzzles again (I've already figured them out, can't repeat that) just to have higher combat difficulty.

I hope there will be some awesome community made dungeons once the editor is out :)

The casting system is so fiddly that I played without one. (I have to learn the spells AND repeatedly punch in the rune combinations? f that :D)

The most OP dmg source was a ranged minotaur rogue with high strength and skulls in his inventory. A high missile skill lets him shoot 2 arrows which always hit if they connect with the enemy.
I had a lizard assassin for comparison and if I would play again, I'd take 2 ranged minotaurs.

Heck the ultimate uber pro cookie-cutter build deluxe 3000 would consist of 4 ranged minotaurs, but that would rely on you not getting hit at all; g'luck with that ;)

Had 2 warriors up front, both insects, one going for heavy armor and swords and he was almost immortal. The other one went for unarmed mostly and while the damage was good, the tanking wasn't and there was enough heavy armor for 2 guys so next time I'd skill them both for heavy armor.

Poison bombs are a joke. The dmg is too small and you can walk into the poison cloud yourself.

Frost bombs are OP and very helpful in the last level (12) where you'll encounter a kind of enemy unique to that level.

The other bombs are useful as their dmg seems to be the same regardless of the "throwing" skill, which means you can save them for your tanks for the endfight since the endboss is super hard to melee.

Didn't need 60% of the torches I picked up, didn't need 60% of the food I picked up, didn't need 70% of the potion ingredients I picked up.

The potions that cure that sickness from the slimes? Unnecessary since it goes away by itself, just have a little bit more food and wait it out.

Frantically brewing anti-venom potions while fighting spiders was awesome though :)
SpoilerShow
The Infusor was very confusing to place.

Re: Just finished the game, my feedback

Posted: Sun Jul 01, 2012 9:08 pm
by Darklord
So did you enjoy the game overall? :)

Daniel.

Re: Just finished the game, my feedback

Posted: Mon Jul 02, 2012 1:29 am
by Merethif
Econael wrote:I liked that the end boss was something special and not the usual dragon/tentacle monster.
Same here. Dragons are a total turn off for me ;-)
Econael wrote:The other bombs are useful as their dmg seems to be the same regardless of the "throwing" skill, which means you can save them for your tanks for the endfight since the endboss is super hard to melee.
Frankly speaking I haven't used bombs at all so I can't share my opinion about bombs. Anyway, one of my character killed final boss with an axe single-handed, so I don't agree that final battle is hard with melee (and definitely not super hard).
SpoilerShow
Yes, this axe-wielding hero was Toorum, the ranger. That's why he had to deal with Undying One single-handed.
Econael wrote:Didn't need 60% of the torches I picked up, didn't need 60% of the food I picked up, didn't need 70% of the potion ingredients I picked up.
I totally agree there were too many food stuff available. But, as much as it is unbelievable, there are players on that forum thinking otherwise because they had encounter serious starvation problems during play.

Re: Just finished the game, my feedback

Posted: Mon Jul 02, 2012 1:40 am
by Econael
Darklord wrote:So did you enjoy the game overall? :)

Daniel.
Heh, forgot to mention that; it was a tad late when I wrote that ;)

Yes I enjoyed the game very much! I've been gaming for 20 years now and it's the first game where I would say the puzzles are smart.
I love the 2x2 strafe kiting since I like games which involve more player skill. I like the frantic use of inventory during combat.
I like the setting and the atmosphere.
Real time + tile based movement was a stroke of genius.

Re: Just finished the game, my feedback

Posted: Mon Jul 02, 2012 1:44 am
by Econael
Merethif wrote: Anyway, one of my character killed final boss with an axe single-handed, so I don't agree that final battle is hard with melee (and definitely not super hard).
Normal enemies would take time to turn, but he would turn instantly which makes 2x2 strafe kiting very hard against him. He also moved without taking pauses and would 1-2 shot my whole group. If he abruptly changes direction during the 2x2 strafe kiting, I was fucked.
Merethif wrote: I totally agree there were too many food stuff available. But, as much as it is unbelievable, there are players on that forum thinking otherwise because they had encounter serious starvation problems during play.
Make shrines where you can sacrifice torches and food for XP.

Re: Just finished the game, my feedback

Posted: Mon Jul 02, 2012 10:01 am
by Darklord
Econael wrote: Heh, forgot to mention that; it was a tad late when I wrote that ;)

Yes I enjoyed the game very much! I've been gaming for 20 years now and it's the first game where I would say the puzzles are smart.
I love the 2x2 strafe kiting since I like games which involve more player skill. I like the frantic use of inventory during combat.
I like the setting and the atmosphere.
Real time + tile based movement was a stroke of genius.
Nice one, glad to hear it! :D

Like yourself I'm looking forward to community dungeons, I'm planning one myself as well. :P

Daniel.

Re: Just finished the game, my feedback

Posted: Mon Jul 02, 2012 2:41 pm
by PeyloW
Merethif wrote:
Econael wrote:Didn't need 60% of the torches I picked up, didn't need 60% of the food I picked up, didn't need 70% of the potion ingredients I picked up.
I totally agree there were too many food stuff available. But, as much as it is unbelievable, there are players on that forum thinking otherwise because they had encounter serious starvation problems during play.
I had four or five pieces of food left when I finished the game, and I bunked up on regenerating ice lizards a bit. So for me conserving food was challenge, a good challenge.

Re: Just finished the game, my feedback

Posted: Mon Jul 02, 2012 2:50 pm
by Econael
PeyloW wrote: I had four or five pieces of food left when I finished the game, and I bunked up on regenerating ice lizards a bit. So for me conserving food was challenge, a good challenge.
Did you find most secrets? Did you eat when the hunger bar was yellow or when it was green and 80%? Did you rest a lot?

Re: Just finished the game, my feedback

Posted: Mon Jul 02, 2012 2:57 pm
by Thels
Econael wrote:
PeyloW wrote: I had four or five pieces of food left when I finished the game, and I bunked up on regenerating ice lizards a bit. So for me conserving food was challenge, a good challenge.
Did you find most secrets? Did you eat when the hunger bar was yellow or when it was green and 80%? Did you rest a lot?
You forgot the mayor question: What mode did you play on?

Re: Just finished the game, my feedback

Posted: Tue Jul 03, 2012 10:26 am
by PeyloW
Thels wrote:
Econael wrote:
PeyloW wrote: I had four or five pieces of food left when I finished the game, and I bunked up on regenerating ice lizards a bit. So for me conserving food was challenge, a good challenge.
Did you find most secrets? Did you eat when the hunger bar was yellow or when it was green and 80%? Did you rest a lot?
You forgot the mayor question: What mode did you play on?
I wait to eat until bar is red, I played without auto map on normal difficulty. And I found most, but not all, secrets as far as i known :), I have refrain from using help for the first play through.