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Suggestion: Spellbook Inventory

Posted: Sat Jun 30, 2012 2:59 pm
by Kthulhu
One of the biggest complaints about this game is the casting of magic. My suggestion for remedying this is to give mages an additional item / inventory submenu: their spellbook. As the mage learns new spells (either by experimentation or finding a scroll), an icon for the spell is added to the spellbook inventory submenu. That way, instead of opening up a menu and then clicking on 1-4 runes, and finally clicking on the "cast" icon in order to cast a spell, the mage could just "equip" the icon for the spell they want to cast, and right-click it in order to cast (just like every other class/item in the game works).

Dunno how difficult this would be to implement into the game, but at the very least I would hope that you consider it for any future sequels / similar games.


Other than that, love the game. Only other thing I would like to see is more monster variety. Grimrock 2 needs MORE MONSTERS!

Re: Suggestion: Spellbook Inventory

Posted: Sat Jun 30, 2012 3:17 pm
by Josh-99
that is a good idea but to be honest it takes the mages role of casting runes out , in other words the game would be to easy.

Re: Suggestion: Spellbook Inventory

Posted: Sat Jun 30, 2012 3:36 pm
by pulpum
it's nice to have the mage casting when he wants to. it's like searching his spell in his book, and it's an absolute pleasure to make a spell like fireball, waiting for a monster, and see a uggardian! bam! no chance! magic is magic, it couldnt be easy as fighting with an axe! :P