Some small things
Posted: Sun Jun 24, 2012 3:12 pm
There are a few small things not clear in the game. I'm on the end of level 9. Party: Minotaur warrior swords, lizard rogue daggers, human air mage and insect ice mage.
That's what I can remember right now.
My rogue only has the lurker legs, I suspect I missed some pieces...
Party is level 11 (melee) and 12 (mages) now, so think they're pretty solid for level 10, even if the air mage does run out of mana fast.
SpoilerShow
I haven't found a use for the bracelet with +20% health regen and +20% food used, over the 20% increase attack 20% slower cooldown on warrior (is it even worth the tradeoff?) and the 15% faster cooldown on the rogue. Not sure it's worth it on the mages, either.
There's a 'venom edge' dagger that's only 7/10 but has some venom effect with limited charges, and a 'fire blade' sword that's 14/10 with limited charges, and I'm not sure if they're worth using at all, maybe there are special fights for them? I just lug them around, but the 19/15 cutlass and assassin's blade seem better.
Who to use my two +5 skill books on... leaning away from the mages towards either more points for warrior (16 armor, rest in swords) or rogue (4 in assassinate, considering 8, rest in dagger) to try to get one of them closer to the level 50 attack (rogue sounds tempting with 'kills most enemies in one hit').
The circlet of war hat +1 prot +3 strength doesn't seem useful for any char, with the warrior using +12 prot and the rogue using +2 dex. (There was another armor piece with similar tradeoffs I can't find now). Not easy to pick between some of the stat tradeoffs, like prot versus evade versus str versus dex.
Who to give the +25 hit point book? Been lugging it around. To the warrior? Helps chances one char doesn't get killed. To the rogue? Helps the char killed first.
Given I have a great party for backstabbing - air and ice mage - though I don't like the idea of all that movement - worth the 4 more points for it, or just go for 50 in dagger faster?
On the 9th floor treasury (and it irks me how the game gives you no idea on level 6 of the benefit of saving the key) I got the +5 book, and have to pick the second door - do I want to upgrade warrior armor from +6 to +12 prot, or to get a second bracer with +50 resist poison? (no use for a second +2 dex hat, I think)
Level 8 I've barely touched, 4 small areas, wondering if I missed a lot and should go back, I know I didn't get in the big room with ice things shooting and a spider. (More interested in how much it's worth it to try to go back, not really wanting a spoiler how to do it, though I'm pretty stuck)
There's a 'venom edge' dagger that's only 7/10 but has some venom effect with limited charges, and a 'fire blade' sword that's 14/10 with limited charges, and I'm not sure if they're worth using at all, maybe there are special fights for them? I just lug them around, but the 19/15 cutlass and assassin's blade seem better.
Who to use my two +5 skill books on... leaning away from the mages towards either more points for warrior (16 armor, rest in swords) or rogue (4 in assassinate, considering 8, rest in dagger) to try to get one of them closer to the level 50 attack (rogue sounds tempting with 'kills most enemies in one hit').
The circlet of war hat +1 prot +3 strength doesn't seem useful for any char, with the warrior using +12 prot and the rogue using +2 dex. (There was another armor piece with similar tradeoffs I can't find now). Not easy to pick between some of the stat tradeoffs, like prot versus evade versus str versus dex.
Who to give the +25 hit point book? Been lugging it around. To the warrior? Helps chances one char doesn't get killed. To the rogue? Helps the char killed first.
Given I have a great party for backstabbing - air and ice mage - though I don't like the idea of all that movement - worth the 4 more points for it, or just go for 50 in dagger faster?
On the 9th floor treasury (and it irks me how the game gives you no idea on level 6 of the benefit of saving the key) I got the +5 book, and have to pick the second door - do I want to upgrade warrior armor from +6 to +12 prot, or to get a second bracer with +50 resist poison? (no use for a second +2 dex hat, I think)
Level 8 I've barely touched, 4 small areas, wondering if I missed a lot and should go back, I know I didn't get in the big room with ice things shooting and a spider. (More interested in how much it's worth it to try to go back, not really wanting a spoiler how to do it, though I'm pretty stuck)
My rogue only has the lurker legs, I suspect I missed some pieces...
Party is level 11 (melee) and 12 (mages) now, so think they're pretty solid for level 10, even if the air mage does run out of mana fast.