Character damage display complaint
Posted: Thu Jun 07, 2012 10:47 pm
So I posted this in the LoG 2 suggestion thread, but it's not some massive gameplay change or anything and might even be patch-worthy (plus nobody really seemed to address it there), so I'll make a new thread for it.
I have a problem with how damage to your characters is shown. Namely, the fact that the red blob that shows the damage completely covers your heath and energy bars briefly. I think this is pretty inconvenient, since it's the moment after your character gets hit that you're going to want to see their health bar and decide whether or not it's time to retreat or move characters around or chug a health potion. With the way it's set up now, it's impossible to make that determination right away. This is particularly bad in situations where characters might be getting hit rapidly (like Fighter's Challenge or something), since when that happens you basically can't see their health bar at all! This basically makes the health bar useless, which is kinda bad UI design, to be frank.
I'd very much appreciate it if some consideration was given to this issue. I think the easiest solution would be to just move the damage indicator to the character's portrait, which is a UI element one typically doesn't care about.
I have a problem with how damage to your characters is shown. Namely, the fact that the red blob that shows the damage completely covers your heath and energy bars briefly. I think this is pretty inconvenient, since it's the moment after your character gets hit that you're going to want to see their health bar and decide whether or not it's time to retreat or move characters around or chug a health potion. With the way it's set up now, it's impossible to make that determination right away. This is particularly bad in situations where characters might be getting hit rapidly (like Fighter's Challenge or something), since when that happens you basically can't see their health bar at all! This basically makes the health bar useless, which is kinda bad UI design, to be frank.
I'd very much appreciate it if some consideration was given to this issue. I think the easiest solution would be to just move the damage indicator to the character's portrait, which is a UI element one typically doesn't care about.