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oldskool
Posted: Tue Apr 03, 2012 12:34 pm
by Sol_HSA
Hit a LoG screenshot with my Koalizer photoshop filter, and hey, this might actually work =)
..assuming, for course, that c64 could actually push such graphics in real time =)
Re: oldskool
Posted: Tue Apr 03, 2012 12:37 pm
by Codpiece of Doom
Ah now i see how you did it, someone needs to make a c64 edition of grimrock with unique level layouts! Like how the 8 bit versions of bloodwych had completely new levels.
Re: oldskool
Posted: Tue Apr 03, 2012 12:47 pm
by petri
Cool! Now we only need to turn that filter into HLSL!
Re: oldskool
Posted: Tue Apr 03, 2012 12:48 pm
by petri
btw. Koalizer as in Koala Painter?
Re: oldskool
Posted: Tue Apr 03, 2012 12:54 pm
by Sol_HSA
petri wrote:btw. Koalizer as in Koala Painter?
Yeah. The Koalizer filter turns stuff in photoshop into something that follows the same rules as the graphics mode used by Koala Paint. (or whathever its exact name was).
IIRC, for each 4x4 tile you have 3 unique colors and 1 color shared by all tiles, all colors from a fixed 16 color palette. To achieve optimal results you need to do several passes over the data, so it's nontrivial to do on a shader.
And for completeness, here's the same as it would look on a zx spectrum:
Re: oldskool
Posted: Tue Apr 03, 2012 2:14 pm
by nianu
those are awesome!
Re: oldskool
Posted: Tue Apr 03, 2012 3:57 pm
by Michael_ZZ
Re: oldskool
Posted: Wed Apr 04, 2012 10:24 pm
by egoprovince
A lot of things take on new life when rendered in alternative styles. I once had a video card that, among other things, allowed me to Ascii render everything.
I played about five minutes of Unreal Tournament before I ate a rocket.. or bullet.. or lazer. I couldn't tell, all I know is that those annotation marks were moving really fast!
Re: oldskool
Posted: Thu Apr 05, 2012 4:48 am
by killking403
pretty damn good jobs guys
Re: oldskool
Posted: Thu Apr 05, 2012 7:14 am
by Sol_HSA
egoprovince wrote:A lot of things take on new life when rendered in alternative styles. I once had a video card that, among other things, allowed me to Ascii render everything.
I'm afraid I may be partially responsible for that. I ran a text mode demo competition for 10 years, and I've released a NT console media player (play any video supported by windows media player in text mode), etc.
And yes, I also made an ascii photoshop filter.
The vid card you had was just about any ATI card, they had some postprocess shaders in some of their driver versions. Funny for a while, but not really useful.
For anyone who wants to know more about the art of rgb buffer to nt console graphics conversion, see
http://iki.fi/sol/textfx/ .. and be warned, my site has lots of stuff in it, so you may get distracted for a while =)