Why won't I buy the game...
Posted: Fri May 04, 2012 6:07 pm
... athough I really wanted to support the developers for creating a new game for a long abandoned genre.
It's simple: the GUI is a huge step back from Eye of the Beholder!
1. Mouse requirement. Why does LoG require a mouse? This genre does not mandate it. EotB was best played from the keyboard with two hands: one hand on the numeric keypad, navigating/dodging, the other on the WASZ+SPACE keys. Most players wouldn't know about these last ones, because they were only available if the player didn't have a mouse (or disabled it). Their function was to jump between the hands of the characters. Using both weapons of the fighter characters were only a mere 3 keypress, and a split second, no eye movement required at all. Playing LoG the player (or at least I) spend more time looking at weapon icons (while painstakingly jerking the mouse around to hit them) than the actual monster! Wanna see what the enemy is doing? Have fun positioning the mouse blindly. This alone is a dealbreaker.
(An example of another game that is unwinnable with the mouse: Populous. And for the same reason: the mouse is a horrible input device when you have to navigate a simple diagonal matrix, even an isometrically displayed one. The keyboard is perfectly suited for this task, analogue peripherals (mouse, joystick) aren't!)
2. Also, EotB had the 'M' key mapped to manipulating doors, objects, and... yes, hidden switches. And it was still a worthy quest to 'M' all the walls of a dungeon, but not cripplingly so with a mouse. (imagine if Wolfenstein 3D required a mouse to open secret walls.)
3. Casting. Seriously. Why. After 2 levels I recognized how utterly annoying+unusable the mages are in this game, if I wanted to even try to stay in control of the fighting. And why buy a fantasy game whose botched interface mandates trashing all spellcasters? Using runes made no sense. Why not require a Kinect and have the player do some handwaving? A game (especially in this genre!) shouldn't do needlessly stupid things like this. This is not Minesweeper... Just display a list (and have it navigable by keyboard).
4. If all the above falls on deaf ears: at least add an "All Attack" on-screen button which was a new feature in EotB3, precisely because players were needlessly annoyed of the badly designed mouse-controlled GUI that LoG has faithfully reproduced...
Bonus: have your sysadmin check the registration confirmation mails... A lot of systems will see them as spam, and either flag it or delete it:
1.0 DCC_SPAM_FUZ2 DCC check fuz2 many
3.2 FH_HELO_EQ_D_D_D_D Helo is d-d-d-d
3.4 RCVD_ILLEGAL_IP Received: contains illegal IP address
It's simple: the GUI is a huge step back from Eye of the Beholder!
1. Mouse requirement. Why does LoG require a mouse? This genre does not mandate it. EotB was best played from the keyboard with two hands: one hand on the numeric keypad, navigating/dodging, the other on the WASZ+SPACE keys. Most players wouldn't know about these last ones, because they were only available if the player didn't have a mouse (or disabled it). Their function was to jump between the hands of the characters. Using both weapons of the fighter characters were only a mere 3 keypress, and a split second, no eye movement required at all. Playing LoG the player (or at least I) spend more time looking at weapon icons (while painstakingly jerking the mouse around to hit them) than the actual monster! Wanna see what the enemy is doing? Have fun positioning the mouse blindly. This alone is a dealbreaker.
(An example of another game that is unwinnable with the mouse: Populous. And for the same reason: the mouse is a horrible input device when you have to navigate a simple diagonal matrix, even an isometrically displayed one. The keyboard is perfectly suited for this task, analogue peripherals (mouse, joystick) aren't!)
2. Also, EotB had the 'M' key mapped to manipulating doors, objects, and... yes, hidden switches. And it was still a worthy quest to 'M' all the walls of a dungeon, but not cripplingly so with a mouse. (imagine if Wolfenstein 3D required a mouse to open secret walls.)
3. Casting. Seriously. Why. After 2 levels I recognized how utterly annoying+unusable the mages are in this game, if I wanted to even try to stay in control of the fighting. And why buy a fantasy game whose botched interface mandates trashing all spellcasters? Using runes made no sense. Why not require a Kinect and have the player do some handwaving? A game (especially in this genre!) shouldn't do needlessly stupid things like this. This is not Minesweeper... Just display a list (and have it navigable by keyboard).
4. If all the above falls on deaf ears: at least add an "All Attack" on-screen button which was a new feature in EotB3, precisely because players were needlessly annoyed of the badly designed mouse-controlled GUI that LoG has faithfully reproduced...
Bonus: have your sysadmin check the registration confirmation mails... A lot of systems will see them as spam, and either flag it or delete it:
1.0 DCC_SPAM_FUZ2 DCC check fuz2 many
3.2 FH_HELO_EQ_D_D_D_D Helo is d-d-d-d
3.4 RCVD_ILLEGAL_IP Received: contains illegal IP address