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Kilogram[me]s in a fantasy game
Posted: Thu May 03, 2012 10:41 pm
by Zo Kath Ra
LoG measures all weights in kg.
In a fantasy setting, the metric systems seems a bit out of place.
The opposite is true for sci-fi settings, where the metric system is practically required.
Not really important, I know. It's just something I noticed when playing the game.
Re: Kilogram[me]s in a fantasy game
Posted: Thu May 03, 2012 10:45 pm
by stepsongrapes
Zo Kath Ra wrote:LoG measures all weights in kg.
In a fantasy setting, the metric systems seems a bit out of place.
The opposite is true for sci-fi settings, where the metric system is practically required.
Not really important, I know. It's just something I noticed when playing the game.
So is the fact that all the interface text is in English (or whatever localized real-world language that you have). If you want to pretend that the kg is just in the displays (e.g., like the fact that the text on the walls is in fantasy script) that should work for you too. By the way, what do you want instead? Stones or something?
Re: Kilogram[me]s in a fantasy game
Posted: Thu May 03, 2012 11:35 pm
by Sabatasso
Zo Kath Ra wrote:
Not really important, I know.
Yep, you got that one right!
Do you prefer Skyrim's weight system, popularly referred to as "SWU" (Skyrim Weight Units)?
Re: Kilogram[me]s in a fantasy game
Posted: Fri May 04, 2012 12:36 am
by Darklord
We should really use a LoG weight type, they could be called Zubars!
Daniel.
Re: Kilogram[me]s in a fantasy game
Posted: Fri May 04, 2012 2:59 am
by ShadowTiger
Usually the weights are unrealistic anyways so does it really matter?
They may as well just be called "weight" or something abstract.
Re: Kilogram[me]s in a fantasy game
Posted: Fri May 04, 2012 3:03 am
by agris
disclaimer: i'm not british.
I always thought 'stones' was a nice unit of measure in this type of game.
Re: Kilogram[me]s in a fantasy game
Posted: Fri May 04, 2012 3:27 am
by t0tem
To be precise we measure mass in kg, not weight. This is especially important in sci fi settings

.
Re: Kilogram[me]s in a fantasy game
Posted: Fri May 04, 2012 10:48 pm
by Disasterrific
Potions are funny. A flask is 0.2kg and a potion is 0.6kg so the fluid must be roughly 400ml. Let's say you go and do the fighter's challenge in solo play - you might drink 10 potions or more to stay alive - that's 4 liters of healing that you have to drink, while you're dodging attacks and fighting with the creatures.
Re: Kilogram[me]s in a fantasy game
Posted: Fri May 04, 2012 10:55 pm
by Marak
Your prisoners must have some epicly-sized bladders...
Re: Kilogram[me]s in a fantasy game
Posted: Sat May 05, 2012 6:15 am
by Jaelus
I always did like how Ultima 7 used stones for weight. I always thought it would be cool if it just said something like very light, light, moderate, heavy, very heavy. I mean, it's not like you have a scale with you. Also you wouldn't specifically know how much weight you can carry. It should just say you're encumbered, somewhat encumbered, or unencumbered. Of course the other problem is size. Some light things things are just difficult to carry regardless of weight, and some heavy things are easy to carry. Carrying a stack of 15 shuriken should be a cakewalk regardless of the weight compared to carrying a suit of leather armor that weighs the same.