Grimrock is actually very adventurers-friendly
Posted: Wed May 02, 2012 9:32 pm
A thought struck me in the moment when i have realised, that goromog are killable (see the other thread).
In spite of some people copmlaining, Log is actually a very friendly game. The most vicious tricks are not there.
- there is no immortal creature(s), that requires You to first find an item solve a puzzle ( some though gomorogs work like that).
- there is only one spinner trick, AND it is quite lenient, for it can be determinned without use of map/compass.
- there are no multi level puzzles ( i know with 1 mayby 2 small ecxeptions on lv 2 - not sure about one)
-no real need to climb back upstairs to refill food and water
- there is no water for that metter
- "hidden" switches are actually quite visible and always look same.
- there is no puzzle that requires you to move from one end of level to another.
- there is no way of progressing like - press an obscure switch in southeasternmost corner of level, so a door in northwestern corner shall open allowing to proceed
- spiers venom is not all that leathal. ( nor any other poisons for that metter.)
- you can't mess up in way you can no longer progress and need to reload.
- ressurection stoneson every level, no need to climb 4 floor up, every time you just barelly win a tough combat.
In one word - people who claim that LoG is too difficult are greatly exegarrating.
And once the editor is away, we will start seeing dungeons really worthy of holding the Undying One untill the cogs of time shall stand still.
In spite of some people copmlaining, Log is actually a very friendly game. The most vicious tricks are not there.
- there is no immortal creature(s), that requires You to first find an item solve a puzzle ( some though gomorogs work like that).
- there is only one spinner trick, AND it is quite lenient, for it can be determinned without use of map/compass.
- there are no multi level puzzles ( i know with 1 mayby 2 small ecxeptions on lv 2 - not sure about one)
-no real need to climb back upstairs to refill food and water
- there is no water for that metter
- "hidden" switches are actually quite visible and always look same.
- there is no puzzle that requires you to move from one end of level to another.
- there is no way of progressing like - press an obscure switch in southeasternmost corner of level, so a door in northwestern corner shall open allowing to proceed
- spiers venom is not all that leathal. ( nor any other poisons for that metter.)
- you can't mess up in way you can no longer progress and need to reload.
- ressurection stoneson every level, no need to climb 4 floor up, every time you just barelly win a tough combat.
In one word - people who claim that LoG is too difficult are greatly exegarrating.
And once the editor is away, we will start seeing dungeons really worthy of holding the Undying One untill the cogs of time shall stand still.