I don't like games where the hard difficulity just makes the monsters hit stronger and your party hit weaker. I am wondering if Grimrock will be different. Maybe the puzzles will be harder, monsters smarter, etc. not just the lazy solution:
Code: Select all
if (difficulity == hard)
{
monsterdamage = monsterdamage*2;
partydamage = partydamage*0.5;
}
I really liked how it worked in Thief 2 for example. On the harder difficulity levels you had more objectives, you had to collect more loot and usually it was forbidden to kill a guard. I hope Grimrock developers will surprise us not just make the numbers lower/higher depending on the difficulity.
Caris