I made screenshots of the maps in the ingame mapeditor and posted them on my blarg. Is that okay or do you consider this a no go. They are just screenshots but I just want to be absolutely safe.
Here is the link: http://kesimunka.blogspot.de/2012/04/de ... mrock.html
(SPOILER) Maps out of the "mapeditor" / Question
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Re: Maps out of the "mapeditor" / Question about asset usage
Another thing I would like to do is extracting the whispers that you can barely hear between the ambient sound from level 1-4(?). If I could actually accomplish that, would it be then okay to make those extracted whispers alone public? I like to believe they are not just gibberish!
Re: Maps out of the "mapeditor" / Question about asset usage
Are you sure you don't mean the automap function?quicksaver wrote:ingame mapeditor
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Re: Maps out of the "mapeditor" / Question about asset usage
nah, those are from the mapeditor. It can be activated through the console which itself can be actived by black magic which is described in the thread here in this forum.
Re: Maps out of the "mapeditor" / Question about asset usage
Very interesting, I "think" these are ok, as they are effectively screenshots of the maps, which is fine.
These are quite spoilerific of course so I'll add the spoiler tag to your post.
Daniel.
These are quite spoilerific of course so I'll add the spoiler tag to your post.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Re: Maps out of the "mapeditor" / Question about asset usage
Thank you for the spoiler tag. Didn't even cross my mind. Sorry :/Darklord wrote:Very interesting, I "think" these are ok, as they are effectively screenshots of the maps, which is fine.
These are quite spoilerific of course so I'll add the spoiler tag to your post.
Daniel.
Re: (SPOILER) Maps out of the "mapeditor" / Question
Effin A, my man! Thanks for those!
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Re: (SPOILER) Maps out of the "mapeditor" / Question
Interesting points:
Level 2
That extra block in the top left - I presume it's to do with the programming of the puzzle... in order for the items to go round correctly, you need to remove one to start with move them all around and then put it back in the final place. The teleporters are actually fake and don't do anything.
Level 4
Extra teleporters in random locations... no idea on that!
Level 5
Nothing behind that rockfall? There's one square there - maybe some items etc.? Has anyone used no-clipping or something to take a look here? I reckon there's a chance the devs hid something here.
Level 6
Again extra teleporters... maybe they're related to programming for character facing in the teleporter maze?
Level 7
Room with switch at the top. Something related to the toggle for the opening and closing pits?
Funny that the spaces in front of the torches in the shadow maze (which you can't get to) aren't coded to teleport you out.
Level 11
No hidden areas? Was hoping for an easter egg...
Level 12
More teleporters...
Some interesting stuff on spawn locations throughout...
Level 2
That extra block in the top left - I presume it's to do with the programming of the puzzle... in order for the items to go round correctly, you need to remove one to start with move them all around and then put it back in the final place. The teleporters are actually fake and don't do anything.
Level 4
Extra teleporters in random locations... no idea on that!
Level 5
Nothing behind that rockfall? There's one square there - maybe some items etc.? Has anyone used no-clipping or something to take a look here? I reckon there's a chance the devs hid something here.
Level 6
Again extra teleporters... maybe they're related to programming for character facing in the teleporter maze?
Level 7
Room with switch at the top. Something related to the toggle for the opening and closing pits?
Funny that the spaces in front of the torches in the shadow maze (which you can't get to) aren't coded to teleport you out.
Level 11
No hidden areas? Was hoping for an easter egg...
Level 12
More teleporters...
Some interesting stuff on spawn locations throughout...