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Wizardry 8 Portraits
Posted: Thu Apr 26, 2012 4:46 pm
by Arxagelos
Re: Wizardry 8 Portraits
Posted: Fri Apr 27, 2012 2:16 am
by agris
Hey these look pretty good, but if I could give some feedback:
Cropping the images to fit 128x128 will probably look more natural than stretching / compressing. Maybe it's W8's style (I've not played the game myself), but some of those images don't look to be in their native aspect ratio.
Re: Wizardry 8 Portraits
Posted: Fri Apr 27, 2012 11:02 am
by Arxagelos
agris wrote:Hey these look pretty good, but if I could give some feedback:
Maybe it's W8's style (I've not played the game myself).
Exactly.
Re: Wizardry 8 Portraits
Posted: Fri Apr 27, 2012 11:18 am
by gasgas
Uhm some are weird
Re: Wizardry 8 Portraits
Posted: Fri Apr 27, 2012 8:49 pm
by Sabatasso
agris wrote:Hey these look pretty good, but if I could give some feedback:
Cropping the images to fit 128x128 will probably look more natural than stretching / compressing. Maybe it's W8's style (I've not played the game myself), but some of those images don't look to be in their native aspect ratio.
Like this?
http://imageshack.us/photo/my-images/80 ... ninja.png/
In all honesty, these portraits aren't THAT great, and they are quite small so they will lose quality in the process of fixing aspect and refitting them to LoG. There are many other great portraits out there though.
Re: Wizardry 8 Portraits
Posted: Sat Apr 28, 2012 7:20 am
by Arxagelos
This is excacly who it looks in my computer.
I always lock aspect ratio in photoshop so there is no way to be broken when stretching the image down to fit to the 128x128 scale.
Maybe the problem is the native resolution of my display 16:10 witch stretches the menu of the game.
Re: Wizardry 8 Portraits
Posted: Sat Apr 28, 2012 9:36 am
by Porkdish
If you're doing these by taking screenshots then its probably down to your screen stretching a 4:3 game out to your 16:10 monitor. Most graphics cards have the option to scale while maintaining aspect ratio, adding black bars to the left & right when upscaling. You could also try running the game in window mode before taking a screenshot. Better still, extract the original artwork from the files.