Vague question...
Posted: Sun Apr 01, 2012 2:34 am
Ok, so I found out about this game a day or two ago and pre-ordered the thing today, so I haven't been in the loop long enough to have found an answer to this question even if it's been addressed already, but...
One of the things that I liked so much about the old DnD based games -- EoB, et. al., but also other games based on those rules -- was the consistency and progression of the leveling. Abilities/spells that might be beyond the level cap (hard or soft) might still see use in the game, either as single use scrolls or merely by virtue of a boss-type creature using those abilities on you. This kind of consistency, lacking for the most part in modern games (partly, I feel, due to the sheer complexity of them), really gave my low level n00b characters something to work toward, as well as lent the setting a sense of credibility.
I'm hoping that 1) LoG does well enough to warrant a sequel, and 2) that if a sequel is planned, it will pick up where LoG leaves off -- perhaps even with the same group of characters so that we can take them even further -- and offer something of that sorely-missed sense of a setting that's not confined to the whim of the game in which it appears and that will be retconned at the drop of a hat.
that's my hope for LoG, but... has there been any thought given to this issue at all? Will LoG have a character progression system that doesn't drive players from noob-farmer to godling by the end credits, and thus gives 1) more powerful enemies room to exist consistently withing the rules of the setting, and 2) the player room to grow their characters beyond the scope of what just one game allows?
Either way, congrats on the game. Am definitely looking forward to playing it.
One of the things that I liked so much about the old DnD based games -- EoB, et. al., but also other games based on those rules -- was the consistency and progression of the leveling. Abilities/spells that might be beyond the level cap (hard or soft) might still see use in the game, either as single use scrolls or merely by virtue of a boss-type creature using those abilities on you. This kind of consistency, lacking for the most part in modern games (partly, I feel, due to the sheer complexity of them), really gave my low level n00b characters something to work toward, as well as lent the setting a sense of credibility.
I'm hoping that 1) LoG does well enough to warrant a sequel, and 2) that if a sequel is planned, it will pick up where LoG leaves off -- perhaps even with the same group of characters so that we can take them even further -- and offer something of that sorely-missed sense of a setting that's not confined to the whim of the game in which it appears and that will be retconned at the drop of a hat.
that's my hope for LoG, but... has there been any thought given to this issue at all? Will LoG have a character progression system that doesn't drive players from noob-farmer to godling by the end credits, and thus gives 1) more powerful enemies room to exist consistently withing the rules of the setting, and 2) the player room to grow their characters beyond the scope of what just one game allows?
Either way, congrats on the game. Am definitely looking forward to playing it.