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The 4 rogue party is a must try for everyone

Posted: Wed Apr 25, 2012 8:32 pm
by Sagagemini
Lots of fun and to my shock more effective. 2 fron row rogues on evasion (1 dagger other fists), 2 back row minotaurs for added str and throwing skills.

Honestly if you haven't tried do it now!!

Re: The 4 rogue party is a must try for everyone

Posted: Wed Apr 25, 2012 8:36 pm
by PSY
Already have a 4-rogue party at the ready :)

Just waiting for my current team to finish the game. 5 more levels ^^

PSY

Re: The 4 rogue party is a must try for everyone

Posted: Thu Apr 26, 2012 1:48 am
by Eobersig
I'm running a 4-rogue party too, currently on dungeon level 8 - and it's the easiest team I had so far.

Front left: dagger rogue, skills in dagger and dodge.
Front right: unarmed rogue, skills in unarmed and dodge. He also carries the torch.
Back left: Archer. Skills in missiles, nothing else. He also mixes the potions.
Back right: Shurikens! Skills in thrown weapons, nothing else. And she carries the food supply for the party.

Back right is my favourite, okay, she's a female, thus that explains a lot. :)

Re: The 4 rogue party is a must try for everyone

Posted: Thu Apr 26, 2012 2:22 am
by Jordan
I have to try this, great idea.

Re: The 4 rogue party is a must try for everyone

Posted: Thu Apr 26, 2012 9:44 am
by King Tulla
viewtopic.php?f=13&t=1309

You may wanna stop by here guys ^^

Re: The 4 rogue party is a must try for everyone

Posted: Thu Apr 26, 2012 10:02 am
by Jordan
Oh, thanks. I missed this, I view this part of the forum with one eye closed and suspicion to avoid spoilers.

Re: The 4 rogue party is a must try for everyone

Posted: Fri Apr 27, 2012 3:58 am
by Sagagemini
Just finished the game with my 4 rogue party. Much more efficient than my first one (2 fighters,rogue,mage).

Had Lizardman Rogue front with 24 eva rest on dagger (full dex stats at start), another Lizardman Rogue front with maxed unarmed combat and that rest on eva. First one used chitin set, the other used lurker.

Back row was 2 minos with full throwing. First one had that benefit from skulls to attack power (highest DD in my pt) using shurikens (10) and throwing knifes (10). Second one used rocks (14) and throwing axes (5). Also used bombs on second mino.


Not a single mobs was hard to kill basically cause you can stun lock their moves with 4 fast attackers. If you time your attacks a bit you avoid being attacked till the mob dies. Only casters and ogres are able to launch the initial spell/attack sometimes. Even if a melee attack bypass your poor timing your evasion with front row will make them miss a lot.


Very fun stuff. Never played a Dungeon RPG before where throwing weapons were decent. Thank you again Almost Human for such awesome game.


Now my third gameplay will be with Toorum.