Page 1 of 5
Mod Team Theta - Official Thread
Posted: Sun Apr 22, 2012 6:54 am
by Patch
Ello there traveler,
Are you looking for adventure? Excitement? To get your hands on some glorious treasure? Well you’ve come to the right place!
We here at Team Theta have what you need!
We’re all really driven to take what the fine folks at Almost Human have given us, and build even more. We don’t see Grimrock as just a great game, but a platform on which to create even more great things.
Right now, we’re simply in the planning stages, as we wait for the modding tools to become available. Once they are released, and we have some sense of our limitations, we’ll whittle down our goals to be more realistic, put other things on the back burner for later, and scrap other things as they need to be scrapped.
We’ll keep this thread updated with our progress as we move along. And if you have any questions or comments, feel free to speak up!
Mod Team Theta - Meet the team
Posted: Sun Apr 22, 2012 6:54 am
by Patch
Meet the team
Patch
Designer
- I’m a Seattle native in my 20s. I’ve been a nerd since before I knew what a nerd was. I’ve delved into the worlds of Fantasy, Scifi, Horror, and more. I’ve obsessed over video games, comics, books, movies, and pen & paper RPGs. I’m not a programmer, not yet an artist (school is so expensive >_<), and only an untrained writer. But I have a real passion for nerdity, and have a real desire to build even more on top of what Almost Human has given us. I’ve done writing for one game before, though the dev ended up not paying me for it, so I’m not going to plug it here.
SpiderFighter
Designer
- I'm a New York writer and I'm in my 40s, so I was born before home computers existed. Yup. No internet, no MTV, no video games. Now, you kids get the hell off my lawn! The first game I wrote was for the TI-44/9a (it was a text adventure with original music called "Death In Harding House"). Since then I've done several things, including a solo ST:TNG conversion of Wolfenstein 3D, and maps for games such as Duke Nukem 3D and Quake. I love figuring out how to make game engines do things they weren't intended for, and I can't wait until you all see the freaky, creepy, exciting $%^! we're gonna throw your way!
Mod Team Theta - Our plans
Posted: Sun Apr 22, 2012 6:55 am
by Patch
Our plans so far
With the editor released, we are going to delve deep into it. As we release things, we will update this section.
Mod Team Theta - Recruiting
Posted: Sun Apr 22, 2012 6:55 am
by Patch
We’re recruiting!
Are you interested in helping us out? Well we’re recruiting! We’re looking for people with the following skills.
- Animators/3D Modellers
- Programmers
- 2D/3D Artists
- Music/Sound Effect Artists
If you have any of these skills, and are interested in helping, please contact one of us, and tell us why you would be an asset to us.
If you feel you have any other skills that would be of use to us, feel free to let us know.
Re: Mod Team Theta - Official Thread
Posted: Sun Apr 22, 2012 6:56 am
by Patch
Post reserved for future updates.
Re: Mod Team Theta - Official Thread
Posted: Sun Apr 22, 2012 6:56 am
by Patch
Post reserved for future updates.
Re: Mod Team Theta - Official Thread
Posted: Sun Apr 22, 2012 7:29 am
by Patch
Feel free to post at this point.
Re: Mod Team Theta - Our plans
Posted: Sun Apr 22, 2012 4:27 pm
by Zo Kath Ra
Patch wrote:
New skills such as Divine Magic, Shields, Rage
Maybe you could make it so PC's can attack with shields?
Might only stun your enemies, unless you attack with a spiked shield.
Re: Mod Team Theta - Our plans
Posted: Sun Apr 22, 2012 5:50 pm
by Patch
Zo Kath Ra wrote:Patch wrote:
New skills such as Divine Magic, Shields, Rage
Maybe you could make it so PC's can attack with shields?
Might only stun your enemies, unless you attack with a spiked shield.
My thoughts exactly. Shield bashing is an important skill.
Re: Mod Team Theta - Official Thread
Posted: Sun Apr 22, 2012 5:53 pm
by Darklord
Sounds good to me.
Daniel.