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Outside Environment ?

Posted: Sat Apr 21, 2012 3:36 pm
by AmiDARK
Hi,

May it be possible in the future, to add the support for environment out of dungeons but always handled like dungeons
(cf : Eye of the Beholder II, The Forest map)

It may be nice to have the capability to play areas in forest, cities, ruins, etc ...
I have many ideas of mods that may use outside and may be really nice with the Grimrock engine.

@ +
AmiDARK

Re: Outside Environment ?

Posted: Sat Apr 21, 2012 3:45 pm
by Crashbanito
I don't see why not. The fog of war effect might have to be changed, but outside areas should in theory be possible. Those mod tools are making me anxious for what can be done.

Re: Outside Environment ?

Posted: Sat Apr 21, 2012 4:32 pm
by FloorBelow
There is no LoD system. Outdoor environments would be very hard to do.

Re: Outside Environment ?

Posted: Sat Apr 21, 2012 4:35 pm
by Crashbanito
FloorBelow wrote:There is no LoD system. Outdoor environments would be very hard to do.
We could just explore everything at night. :lol:

Re: Outside Environment ?

Posted: Sat Apr 21, 2012 5:19 pm
by Dhauntyr
Based on the system, as someone mentioned before, the entire floor (or level) may have to be designed one way or the other. Like if Level 1 is outside (forest, ruins, etc...), all of Level 1 may have to be outside, but stairs leading down to Level 2 (from Level 1) could be indoor. Might be possible.

Re: Outside Environment ?

Posted: Sat Apr 21, 2012 6:35 pm
by AmiDARK
Hi,

Technically, nothing prevent from having both environment in 1 level.
The game system uses tiles.

Outside environment only need a *backdrop* ground (sky ... far mountains ... )
So, using the fog, you can use a fog color near to backdrop environment ones and display only tiles that are no more than 5/6 tiles from viewer. And I think it's what the game actually do.
It can produce really good result in my mind.

When I talk about ruins, cities, never forget that game uses "tiles" so, objects must be designed to fit tiles. With this for example, a ruin (wall) can be developed to use 2 tiles ( 2 Objects that uses both 1 tile) ... The system can produce a more impressive result and can be totally suitable for the game engine 'tile' system.

After this, having an outside/inside environment in the same level only need a trigger in a tile that disable/enable the outdoor environment (for performances)... It's not a so difficult task to do for programers.

Kindest Regards,
AmiDARK