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Bug Report: Head Hunter and skulls in bags
Posted: Fri Apr 20, 2012 11:23 am
by Insectoid
First of all: awesome game! I really really really love it!
There seems to be a bug with the "Head Hunter" trait for the Minotaur. If you carry your skulls in a bag or chest, the extra +3 Attack Power per skull do not get added. Anyone can confirm this bug?
Kind regards
Insectoid
Re: Bug Report: Head Hunter and skulls in bags
Posted: Fri Apr 20, 2012 11:33 am
by Crise
I have been wondering the same thing, carrying 3 skulls in a bag and noticing no real difference.
Re: Bug Report: Head Hunter and skulls in bags
Posted: Fri Apr 20, 2012 12:34 pm
by Jordan
Huh, you right, just checked this and the bonus is not applied if the skulls are stored in a sack or crate. The bonus info states 'skulls carried' so I don't know why that would be. I would like to think it is an error and not by deliberate design. In order to receive the bonus it looks like you must have them in an individual inventory slot, you can see the STR stat change +/- 3 when each skull is moved.
Re: Bug Report: Head Hunter and skulls in bags
Posted: Fri Apr 20, 2012 12:56 pm
by Insectoid
Yes, I implied that it works just fine if you carry the skulls directly in the "normal" inventory. Maybe that was not completely obvious, so it's good that you point it out, thx.
Kind regards
Insectoid
Re: Bug Report: Head Hunter and skulls in bags
Posted: Mon Apr 23, 2012 11:02 am
by Insectoid
Sorry for kinda pushing my own topic again, but could someone from AH state if it's intended behaviour or a bug?
Kind regards
Insectoid
Re: Bug Report: Head Hunter and skulls in bags
Posted: Mon Apr 23, 2012 11:05 am
by Darklord
The guys are pretty busy, so don't get chance to reply to every thread. Thanks for pointing this out though.
Meanwhile don't put them into a sack, besides I'm sure your minoatur would like to display his skulls.
Daniel.
Re: Bug Report: Head Hunter and skulls in bags
Posted: Mon Apr 23, 2012 11:35 am
by Insectoid
Darklord wrote:The guys are pretty busy, so don't get chance to reply to every thread. Thanks for pointing this out though.
Meanwhile don't put them into a sack, besides I'm sure your minoatur would like to display his skulls.
Daniel.
I hope they are busy creating LoG 2 and 3!
Just wanted to make sure, that this "bug" got noticed.
Maybe it's intended behaviour anyway, and the Minotaur has to display them. Or he needs to feel the skulls in his underpants (in my imagination that's the place where the default inventory is located) in order to get the strange head hunting satisfaction which leads to the extra attack points.
Kind regards
Insectoid
Re: Bug Report: Head Hunter and skulls in bags
Posted: Mon Apr 23, 2012 12:07 pm
by BlueLegion
Yeah I was slightly disappointed that I couldn't make a "bag o' skulls".
Re: Bug Report: Head Hunter and skulls in bags
Posted: Mon Apr 23, 2012 3:05 pm
by Jordan
We really need a slot for earrings and a belt buckle or maybe a sash. JK
Re: Bug Report: Head Hunter and skulls in bags
Posted: Sat Apr 28, 2012 1:31 am
by Arctor
I've been running around with 3 skulls in a bag... no ATK bonus.