My movie: http://www.youtube.com/watch?v=58v9bIWNNx8
Anyway, assuming we do eventually get the toolset that was used to make the game, I definitely will be making some high quality content. What are your plans/ideas for a good dungeon? I think 3 important area types for any dungeon include:
Combat Room
Puzzle Room
Visual Room
I've envisioned a lot of crazy ideas of what to do with this game's mechanics and assuming I'm not wrong in how some of them work, I think I can design some great areas.
My first idea for a combat room was simply an Ogre in the middle of a square room. This room would lock you in once you've entered and then put portals along the outer walls(either every square or every other). The trick I wanted was simple: Dodging on Ogre is easy, but if an Ogre can go through a portal and keep his momentum, I'd place the exit portal with the Ogre facing where I would think the most obvious player would be standing. Player dodges, Ogre goes through the Portal, keeps his momentum going and slams into the side of that player.
Below is the idea. The x's mark the portals.
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|x x x |
| x|
|x |
| x x x|
¯¯¯¯¯¯¯¯ ^¯¯
|
Entrance
The next idea I had was sort of a visual. I'd envision it as an inaccessible area with the only vision to it would be some 1-2 tiles of iron bars. What the player would see is a never ending march of countless undead soldiers. You could write it off as a necromancer's army marching to wipe out the continent. How it would work again, would be 2-3 rows of soldiers going into the same portals and walking in a straight path without end. These portals wouldn't be seen by the player, the room would be long enough to not allow them to be seen. It would simply look like this(x's mark the portals)
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__________________________________
|x x|
|x x|
|x x|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ^ ¯¯¯¯¯¯¯¯¯¯¯¯¯
"Window"
So what are some of your ideas for a dungeon? What mechanics will you employ to give your players an enjoyable experience. Also, what kind of plots/storylines have you all been thinking about using?