Page 1 of 1

[NetHack mod]How to give the most replay value to LoG

Posted: Thu Apr 19, 2012 11:10 pm
by Beurge
Hi LoG team, hi all!

All is in the subject. LoG is beautiful and its gameplay is case based. Nethack is also case based (and turn based) and a lot of people are still playing it for years.

Why do think about it? Is that possible ? Maybe not with the level editor, so I turn to you Almost Human. The source code of nethack is totally free, consenquently the license isn't a problem. My programming knowledge isn't very good but i think the total conversion wouldn't very hard to make.

What's your opinion?

Thanks for your response and many thanks for this great game!

Beurge

Re: [NetHack mod]How to give the most replay value to LoG

Posted: Fri Apr 20, 2012 12:14 am
by Patchumz
NetHack is a roguelike. Randomization is what gives it replayability.

Re: [NetHack mod]How to give the most replay value to LoG

Posted: Fri Apr 20, 2012 12:47 am
by Beurge
For sure.
Is it a problem to make GoL randomized with basic tiles?

Re: [NetHack mod]How to give the most replay value to LoG

Posted: Fri Apr 20, 2012 12:54 am
by Jack Dandy
A combat-focused roguelike mode would be pretty interesting for this kind of game. The devs have expressed interest in it before.

If we get some more class and race types, it could be great.