suggestions regarding 'enchanting' interface
Posted: Thu Apr 19, 2012 10:34 pm
ok, i'm one of those people that found my mage near useless because it simply required too much clicking to be worthwhile. i love the concept of the runes, but 'remembering' last spell cast would be so, so, SO helpful to my wrists.
however, I have another example where I think the interface needs to be fine tuned... i think enchanting is so click intensive that it's simply not worth it.
here's what i had to do, after nearly EVERY combat, until i simply gave up enchanting arrows because it was so darn annoying:
NOTE: (it ALSO breaks auto-pickup, which is annoying beyond belief unto itself)
1 click to switch mage (dual orbs) to hands view
1 click to go to rogue inventory
1 click to select used arrows
1 click to put used arrows in mage's hand
1 click to put the orb he was carrying in that hand into inventory
1 click to switch to casting mode with other orb
4 clicks to select runes for the enchant if no runes set, 3-ish if fireball was set
1 click to cast enchant
1 click to grab arrows
1 click to give arrows to rogue
1 click to pick up orb
1 click to put the orb back into mage's other hand
1 click to re-enter casting mode
3 clicks to setup up the fireball spell i had already set up to begin with, but had to delete
and it's worth mentioning, again, that in addition to all this clicking, it breaks autopickup, which is perhaps even worse than all of the above.
Quite frankly, that's an ABSURD amount of clicking and nonsense just to enchant arrows. it just isn't worth the effort.
SUGGESTIONS:
OPTION 1:
Once an arrow or quarrel is enchanted, let it stay enchanted unless you override the enchantment with a different one. NOTE: this will ALSO fix autopickup instantly, since now they wouldn't change state and your rogue would be smart enough to pick them up.
OPTION 2:
Remove the inventory shuffle by allowing the player to select a piece of inventory AFTER casting the spell. So, for example, you'd cast the spell, then click the arrows in your inventory or in your rogue's hand. If this is implemented, auto-pickup would still be broken, so really a rogue should know to pick up anything they used, even if it changes state.
I prefer Option 1, since it also fixes auto-pickup, and i don't think the energy cost of casting enchant is meaningful enough to worry about not having to cast it all the time.
however, I have another example where I think the interface needs to be fine tuned... i think enchanting is so click intensive that it's simply not worth it.
here's what i had to do, after nearly EVERY combat, until i simply gave up enchanting arrows because it was so darn annoying:
NOTE: (it ALSO breaks auto-pickup, which is annoying beyond belief unto itself)
1 click to switch mage (dual orbs) to hands view
1 click to go to rogue inventory
1 click to select used arrows
1 click to put used arrows in mage's hand
1 click to put the orb he was carrying in that hand into inventory
1 click to switch to casting mode with other orb
4 clicks to select runes for the enchant if no runes set, 3-ish if fireball was set
1 click to cast enchant
1 click to grab arrows
1 click to give arrows to rogue
1 click to pick up orb
1 click to put the orb back into mage's other hand
1 click to re-enter casting mode
3 clicks to setup up the fireball spell i had already set up to begin with, but had to delete
and it's worth mentioning, again, that in addition to all this clicking, it breaks autopickup, which is perhaps even worse than all of the above.
Quite frankly, that's an ABSURD amount of clicking and nonsense just to enchant arrows. it just isn't worth the effort.
SUGGESTIONS:
OPTION 1:
Once an arrow or quarrel is enchanted, let it stay enchanted unless you override the enchantment with a different one. NOTE: this will ALSO fix autopickup instantly, since now they wouldn't change state and your rogue would be smart enough to pick them up.
OPTION 2:
Remove the inventory shuffle by allowing the player to select a piece of inventory AFTER casting the spell. So, for example, you'd cast the spell, then click the arrows in your inventory or in your rogue's hand. If this is implemented, auto-pickup would still be broken, so really a rogue should know to pick up anything they used, even if it changes state.
I prefer Option 1, since it also fixes auto-pickup, and i don't think the energy cost of casting enchant is meaningful enough to worry about not having to cast it all the time.