Code: Select all
defineMaterial{
name = "skeleton_bow",
diffuseMap = "assets/textures/monsters/skeleton_warrior_bow_dif.tga",
specularMap = "assets/textures/monsters/skeleton_warrior_bow_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "long_sword",
diffuseMap = "assets/textures/items/long_sword_dif.tga",
specularMap = "assets/textures/items/long_sword_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 45,
depthBias = 0,
}
defineMaterial{
name = "dismantler",
diffuseMap = "assets/textures/items/dismantler_dif.tga",
specularMap = "assets/textures/items/dismantler_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "battle_axe",
diffuseMap = "assets/textures/items/battle_axe_dif.tga",
specularMap = "assets/textures/items/battle_axe_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "flail",
diffuseMap = "assets/textures/items/flail_dif.tga",
specularMap = "assets/textures/items/flail_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "tar_bead",
diffuseMap = "assets/textures/items/tar_bead_dif.tga",
specularMap = "assets/textures/items/tar_bead_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "cave_nettle",
diffuseMap = "assets/textures/items/cave_nettle_dif.tga",
specularMap = "assets/textures/common/black.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "slime_bell",
diffuseMap = "assets/textures/items/slime_bell_dif.tga",
specularMap = "assets/textures/items/slime_bell_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "milkreed",
diffuseMap = "assets/textures/items/milkreed_dif.tga",
specularMap = "assets/textures/items/milkreed_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "plate_cuirass",
diffuseMap = "assets/textures/items/plate_cuirass_dif.tga",
specularMap = "assets/textures/items/plate_cuirass_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "plate_greaves",
diffuseMap = "assets/textures/items/plate_greaves_dif.tga",
specularMap = "assets/textures/items/plate_greaves_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "full_helmet",
diffuseMap = "assets/textures/items/full_helmet_dif.tga",
specularMap = "assets/textures/items/full_helmet_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "plate_boots",
diffuseMap = "assets/textures/items/plate_boots_dif.tga",
specularMap = "assets/textures/items/plate_boots_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "plate_gauntlets",
diffuseMap = "assets/textures/items/plate_gauntlets_dif.tga",
specularMap = "assets/textures/items/plate_gauntlets_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "prison_wall",
diffuseMap = "assets/textures/env/prison_wall_dif.tga",
specularMap = "assets/textures/env/prison_wall_spec.tga",
normalMap = "assets/textures/env/prison_wall_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 60,
depthBias = 0,
}
defineMaterial{
name = "prison_floor",
diffuseMap = "assets/textures/env/prison_floor_dif.tga",
specularMap = "assets/textures/env/prison_floor_spec.tga",
normalMap = "assets/textures/env/prison_floor_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 60,
depthBias = 0,
}
defineMaterial{
name = "rock_wall_tile",
diffuseMap = "assets/textures/env/rockwall_tile_dif.tga",
specularMap = "assets/textures/env/rockwall_tile_spec.tga",
normalMap = "assets/textures/env/rockwall_tile_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "rock_wall_tile_light",
diffuseMap = "assets/textures/env/rockwall_tile_light_dif.tga",
specularMap = "assets/textures/env/rockwall_tile_spec.tga",
normalMap = "assets/textures/env/rockwall_tile_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "prison_secret_button",
diffuseMap = "assets/textures/props/prison_button_dif.tga",
specularMap = "assets/textures/props/dungeon_button_spec.tga",
normalMap = "assets/textures/props/dungeon_button_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
defineMaterial{
name = "prison_wall_keyhole",
diffuseMap = "assets/textures/env/prison_wall_keyhole_dif.tga",
specularMap = "assets/textures/env/dungeon_wall_keyhole_spec.tga",
normalMap = "assets/textures/env/dungeon_wall_keyhole_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
defineMaterial{
name = "stone_seal",
diffuseMap = "assets/textures/env/stone_seal_dif.tga",
specularMap = "assets/textures/env/stone_seal_spec.tga",
normalMap = "assets/textures/env/stone_seal_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 25,
depthBias = 0,
}
defineMaterial{
name = "machine_part_orb",
diffuseMap = "assets/textures/items/machine_part_orb_dif.tga",
specularMap = "assets/textures/items/machine_part_orb_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "white_light",
diffuseMap = "assets/textures/common/white.tga",
doubleSided = false,
lighting = false,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "goromorg_statue_obsidian",
diffuseMap = "assets/textures/env/goromorg_statue_obsidian_dif.tga",
specularMap = "assets/textures/env/goromorg_statue_obsidian_spec.tga",
normalMap = "assets/textures/env/goromorg_statue_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
defineMaterial{
name = "goromorg_statue_base_obsidian",
diffuseMap = "assets/textures/env/obsidian_generic_dif.tga",
specularMap = "assets/textures/env/obsidian_generic_spec.tga",
normalMap = "assets/textures/env/marble_generic_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 70,
depthBias = 0,
}
defineMaterial{
name = "metal_junk_tile",
diffuseMap = "assets/textures/env/metal_junk_generic_dif.tga",
specularMap = "assets/textures/env/metal_junk_generic_spec.tga",
normalMap = "assets/textures/env/metal_junk_generic_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
defineMaterial{
name = "cube_broken",
diffuseMap = "assets/textures/monsters/mechnical_cube_broken_dif.tga",
specularMap = "assets/textures/monsters/mechnical_cube_broken_spec.tga",
normalMap = "assets/textures/monsters/mechnical_cube_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 25,
depthBias = 0,
}
defineMaterial{
name = "shield_elements",
diffuseMap = "assets/textures/items/shield_elements_dif.tga",
specularMap = "assets/textures/items/shield_elements_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "crossbow",
diffuseMap = "assets/textures/items/crossbow_dif.tga",
specularMap = "assets/textures/items/crossbow_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "quarrel",
diffuseMap = "assets/textures/items/quarrel_dif.tga",
specularMap = "assets/textures/items/quarrel_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "sling",
diffuseMap = "assets/textures/items/sling_dif.tga",
specularMap = "assets/textures/items/sling_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "note",
diffuseMap = "assets/textures/items/note_dif.tga",
specularMap = "assets/textures/common/black.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "cuirass_valor",
diffuseMap = "assets/textures/items/cuirass_valor_dif.tga",
specularMap = "assets/textures/items/cuirass_valor_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "greaves_valor",
diffuseMap = "assets/textures/items/greaves_valor_dif.tga",
specularMap = "assets/textures/items/greaves_valor_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "helmet_valor",
diffuseMap = "assets/textures/items/helmet_valor_dif.tga",
specularMap = "assets/textures/items/helmet_valor_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "boots_valor",
diffuseMap = "assets/textures/items/boots_valor_dif.tga",
specularMap = "assets/textures/items/boots_valor_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "gauntlets_valor",
diffuseMap = "assets/textures/items/gauntlets_valor_dif.tga",
specularMap = "assets/textures/items/plate_gauntlets_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "lurker_clothes",
diffuseMap = "assets/textures/items/lurker_clothes_dif.tga",
specularMap = "assets/textures/common/black.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "pit_gauntlets",
diffuseMap = "assets/textures/items/pit_gauntlets_dif.tga",
specularMap = "assets/textures/items/pit_gauntlets_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineMaterial{
name = "guardian",
diffuseMap = "assets/textures/monsters/guardian_dif.tga",
specularMap = "assets/textures/monsters/guardian_spec.tga",
normalMap = "assets/textures/monsters/guardian_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 90,
depthBias = 0,
}
defineMaterial{
name = "guardian_flail",
diffuseMap = "assets/textures/monsters/guardian_flail_dif.tga",
specularMap = "assets/textures/monsters/guardian_flail_spec.tga",
normalMap = "assets/textures/monsters/guardian_flail_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 80,
depthBias = 0,
}
defineMaterial{
name = "rat_shank",
diffuseMap = "assets/textures/items/rat_shank_dif.tga",
specularMap = "assets/textures/items/rat_shank_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "boiled_beetle",
diffuseMap = "assets/textures/items/boiled_beetle_dif.tga",
specularMap = "assets/textures/items/boiled_beetle_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineMaterial{
name = "baked_maggot",
diffuseMap = "assets/textures/items/baked_maggot_dif.tga",
specularMap = "assets/textures/items/baked_maggot_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineMaterial{
name = "herder_cap",
diffuseMap = "assets/textures/items/herder_cap_dif.tga",
specularMap = "assets/textures/items/herder_cap_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineMaterial{
name = "ice_lizard_steak",
diffuseMap = "assets/textures/items/ice_lizard_steak_dif.tga",
specularMap = "assets/textures/items/ice_lizard_steak_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineMaterial{
name = "mole_jerky",
diffuseMap = "assets/textures/items/mole_jerky_dif.tga",
specularMap = "assets/textures/items/mole_jerky_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "green_slime",
diffuseMap = "assets/textures/monsters/green_slime_dif.tga",
specularMap = "assets/textures/common/white.tga",
normalMap = "assets/textures/monsters/green_slime_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "bomb",
diffuseMap = "assets/textures/items/bomb_dif.tga",
specularMap = "assets/textures/items/bomb_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "flask",
diffuseMap = "assets/textures/items/flask_dif.tga",
specularMap = "assets/textures/common/white.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 60,
depthBias = 0,
}
defineMaterial{
name = "mortar_pestle",
diffuseMap = "assets/textures/items/mortar_pestle_dif.tga",
specularMap = "assets/textures/items/mortar_pestle_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "key_gold",
diffuseMap = "assets/textures/items/key_gold_dif.tga",
specularMap = "assets/textures/items/key_gold_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "assassin_dagger",
diffuseMap = "assets/textures/items/assassin_dagger_dif.tga",
specularMap = "assets/textures/items/assassin_dagger_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "icefall_hammer",
diffuseMap = "assets/textures/items/icefall_hammer_dif.tga",
specularMap = "assets/textures/items/icefall_hammer_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineMaterial{
name = "ancient_axe",
diffuseMap = "assets/textures/items/ancient_axe_dif.tga",
specularMap = "assets/textures/items/ancient_axe_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "fist_dagger",
diffuseMap = "assets/textures/items/fist_dagger_dif.tga",
specularMap = "assets/textures/items/fist_dagger_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "zhandul_orb",
diffuseMap = "assets/textures/items/zhandul_orb_dif.tga",
specularMap = "assets/textures/items/zhandul_orb_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "key_prison",
diffuseMap = "assets/textures/items/key_prison_dif.tga",
specularMap = "assets/textures/items/key_prison_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineMaterial{
name = "scaled_cloak",
diffuseMap = "assets/textures/items/scaled_cloak_dif.tga",
specularMap = "assets/textures/items/scaled_cloak_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "wall_keyhole_gear",
diffuseMap = "assets/textures/env/wall_keyhole_gear_dif.tga",
specularMap = "assets/textures/env/wall_keyhole_gear_spec.tga",
normalMap = "assets/textures/env/wall_keyhole_gear_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
defineMaterial{
name = "wall_golden_keyhole",
diffuseMap = "assets/textures/env/wall_keyhole_golden_dif.tga",
specularMap = "assets/textures/env/wall_keyhole_golden_spec.tga",
normalMap = "assets/textures/env/wall_keyhole_golden_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 85,
depthBias = 0,
}
defineMaterial{
name = "prison_keyhole",
diffuseMap = "assets/textures/env/wall_keyhole_prison_dif.tga",
specularMap = "assets/textures/env/wall_keyhole_prison_spec.tga",
normalMap = "assets/textures/env/wall_keyhole_prison_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
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defineMaterial{
name = "wall_keyhole_round",
diffuseMap = "assets/textures/env/wall_keyhole_round_dif.tga",
specularMap = "assets/textures/env/wall_keyhole_round_spec.tga",
normalMap = "assets/textures/env/wall_keyhole_round_normal.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
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defineMaterial{
name = "dungeon_wall_text",
diffuseMap = "assets/textures/env/dungeon_wall_text_dif.tga",
specularMap = "assets/textures/env/dungeon_wall_text_spec.tga",
normalMap = "assets/textures/env/dungeon_wall_text_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
}
defineMaterial{
name = "temple_wall_walltext",
diffuseMap = "assets/textures/env/temple_wall_text_dif.tga",
specularMap = "assets/textures/env/temple_wall_text_spec.tga",
normalMap = "assets/textures/env/temple_wall_text_normal.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
}
defineMaterial{
name = "prison_wall_walltext",
diffuseMap = "assets/textures/env/prison_wall_text_dif.tga",
specularMap = "assets/textures/env/prison_wall_text_spec.tga",
normalMap = "assets/textures/env/prison_wall_text_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 75,
depthBias = 0,
}
defineMaterial{
name = "power_weapon",
diffuseMap = "assets/textures/items/power_weapon_dif.tga",
specularMap = "assets/textures/items/power_weapon_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
}
defineMaterial{
name = "compass",
diffuseMap = "assets/textures/items/compass_dif.tga",
specularMap = "assets/textures/items/compass_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 25,
depthBias = 0,
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defineMaterial{
name = "spider_eggs",
diffuseMap = "assets/textures/props/spider_eggs_dif.tga",
specularMap = "assets/textures/props/spider_eggs_spec.tga",
normalMap = "assets/textures/props/spider_eggs_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
defineMaterial{
name = "spider_webs",
diffuseMap = "assets/textures/props/spider_webs_dif.tga",
doubleSided = true,
lighting = false,
alphaTest = false,
blendMode = "Translucent",
textureAddressMode = "Wrap",
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depthBias = 0,
}
defineMaterial{
name = "spider_egg_ground",
diffuseMap = "assets/textures/props/spider_egg_ground_dif.tga",
specularMap = "assets/textures/props/spider_egg_ground_spec.tga",
normalMap = "assets/textures/props/spider_egg_ground_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = true,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 70,
depthBias = 0,
}
defineMaterial{
name = "longbow",
diffuseMap = "assets/textures/items/longbow_dif.tga",
specularMap = "assets/textures/items/longbow_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "pointy_shoes",
diffuseMap = "assets/textures/items/pointy_shoes_dif.tga",
specularMap = "assets/textures/common/black.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "diviner_clothes",
diffuseMap = "assets/textures/items/diviner_clothes_dif.tga",
specularMap = "assets/textures/items/huntsman_clothes_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "dragon_statue",
diffuseMap = "assets/textures/env/dragon_statue_dif.tga",
specularMap = "assets/textures/env/dragon_statue_spec.tga",
normalMap = "assets/textures/env/dragon_statue_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "dragon_statue_base",
diffuseMap = "assets/textures/env/dragon_statue_base_dif.tga",
specularMap = "assets/textures/env/dragon_statue_base_spec.tga",
normalMap = "assets/textures/env/dragon_statue_base_normal.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
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defineMaterial{
name = "wall_ivy",
diffuseMap = "assets/textures/props/wall_ivy_dif.tga",
specularMap = "assets/textures/props/wall_ivy_spec.tga",
normalMap = "assets/textures/props/wall_ivy_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = true,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
}
defineMaterial{
name = "dungeon_wall_dirt",
diffuseMap = "assets/textures/props/dungeon_wall_dirt_dif.tga",
specularMap = "assets/textures/props/dungeon_wall_dirt_spec.tga",
normalMap = "assets/textures/props/dungeon_wall_dirt_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = true,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
}
defineMaterial{
name = "floor_corpse",
diffuseMap = "assets/textures/props/floor_corpse_dif.tga",
specularMap = "assets/textures/props/floor_corpse_spec.tga",
normalMap = "assets/textures/props/floor_corpse_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = true,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
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defineMaterial{
name = "goblet",
diffuseMap = "assets/textures/items/goblet_dif.tga",
specularMap = "assets/textures/items/goblet_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 85,
depthBias = 0,
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defineMaterial{
name = "deity_figure",
diffuseMap = "assets/textures/items/deity_figure_dif.tga",
specularMap = "assets/textures/items/deity_figure_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
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defineMaterial{
name = "goromorg_miniature",
diffuseMap = "assets/textures/items/goromorg_miniature_dif.tga",
specularMap = "assets/textures/items/goromorg_miniature_spec.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
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defineMaterial{
name = "dragon_figure",
diffuseMap = "assets/textures/items/dragon_figure_dif.tga",
specularMap = "assets/textures/items/dragon_figure_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
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defineMaterial{
name = "golden_crown",
diffuseMap = "assets/textures/items/golden_crown_dif.tga",
specularMap = "assets/textures/items/golden_crown_spec.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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defineMaterial{
name = "spherical_map",
diffuseMap = "assets/textures/items/spherical_map_dif.tga",
specularMap = "assets/textures/items/spherical_map_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
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defineMaterial{
name = "ancient_clockwork",
diffuseMap = "assets/textures/items/ancient_clockwork_dif.tga",
specularMap = "assets/textures/items/ancient_clockwork_spec.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
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defineMaterial{
name = "gears",
diffuseMap = "assets/textures/dream/dream_gears_dif.tga",
specularMap = "assets/textures/dream/dream_gears_spec.tga",
normalMap = "assets/textures/dream/dream_gears_normal.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 60,
depthBias = 0,
}
defineMaterial{
name = "dream_fog",
diffuseMap = "assets/textures/dream/dream_fog_01_dif.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Translucent",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "dream_fog_2",
diffuseMap = "assets/textures/dream/dream_fog_02_dif.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Translucent",
textureAddressMode = "Wrap",
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defineMaterial{
name = "ice_shards",
diffuseMap = "assets/textures/monsters/frozen_dif.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
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defineMaterial{
name = "ice_puddle",
diffuseMap = "assets/textures/effects/ice_puddle_dif.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Translucent",
textureAddressMode = "Wrap",
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defineMaterial{
name = "temple_wall_dirt",
diffuseMap = "assets/textures/props/temple_wall_dirt_dif.tga",
specularMap = "assets/textures/props/temple_wall_dirt_spec.tga",
normalMap = "assets/textures/props/temple_wall_dirt_normal.tga",
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lighting = true,
alphaTest = true,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
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defineMaterial{
name = "temple_floor_corpse",
diffuseMap = "assets/textures/props/temple_floor_corpse_dif.tga",
specularMap = "assets/textures/props/temple_floor_corpse_spec.tga",
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lighting = true,
alphaTest = true,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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defineMaterial{
name = "wyvern",
diffuseMap = "assets/textures/monsters/wyvern_dif.tga",
specularMap = "assets/textures/monsters/wyvern_spec.tga",
normalMap = "assets/textures/monsters/wyvern_normal.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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defineMaterial{
name = "gladiator_statue",
diffuseMap = "assets/textures/props/gladiator_statue_dif.tga",
specularMap = "assets/textures/props/gladiator_statue_spec.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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defineMaterial{
name = "ring_boots",
diffuseMap = "assets/textures/items/ring_boots_dif.tga",
specularMap = "assets/textures/items/ring_boots_spec.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
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defineMaterial{
name = "lurker_boots",
diffuseMap = "assets/textures/items/lurker_boots_dif.tga",
specularMap = "assets/textures/common/black.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
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defineMaterial{
name = "temple_wall_mosaic",
diffuseMap = "assets/textures/env/temple_wall_mosaic_dif.tga",
specularMap = "assets/textures/env/temple_wall_mosaic_spec.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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defineMaterial{
name = "temple_wall_glass",
diffuseMap = "assets/textures/env/temple_wall_glass_dif.tga",
specularMap = "assets/textures/env/temple_wall_glass_spec.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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defineMaterial{
name = "blueberry_pie",
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specularMap = "assets/textures/items/blueberry_pie_spec.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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defineMaterial{
name = "shield_valor",
diffuseMap = "assets/textures/items/shield_valor_dif.tga",
specularMap = "assets/textures/items/shield_valor_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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defineMaterial{
name = "temple_wall_glass_2",
diffuseMap = "assets/textures/env/temple_wall_glass_2_dif.tga",
specularMap = "assets/textures/env/temple_wall_glass_2_spec.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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defineMaterial{
name = "red_gem",
diffuseMap = "assets/textures/env/red_gem_shadetex.tga",
specularMap = "assets/textures/common/white.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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}
defineMaterial{
name = "gear_necklace",
diffuseMap = "assets/textures/items/gear_necklace_dif.tga",
specularMap = "assets/textures/items/gear_necklace_spec.tga",
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lighting = true,
alphaTest = true,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
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defineMaterial{
name = "warhammer",
diffuseMap = "assets/textures/items/warhammer_dif.tga",
specularMap = "assets/textures/items/warhammer_spec.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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defineMaterial{
name = "cutlass",
diffuseMap = "assets/textures/items/cutlass_dif.tga",
specularMap = "assets/textures/items/cutlass_spec.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineMaterial{
name = "prison_lever",
diffuseMap = "assets/textures/props/prison_lever.tga",
specularMap = "assets/textures/props/dungeon_lever_spec.tga",
normalMap = "assets/textures/props/dungeon_lever_normal.tga",
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lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
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depthBias = 0,
}
defineMaterial{
name = "wood_pole",
diffuseMap = "assets/textures/props/wood_block_dif.tga",
specularMap = "assets/textures/props/wood_block_spec.tga",
normalMap = "assets/textures/props/wood_block_normal.tga",
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lighting = true,
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blendMode = "Opaque",
textureAddressMode = "Wrap",
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}