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Is it possible to debuild a mod file ???

Posted: Wed Jul 26, 2023 11:55 am
by Khollik
Hello all

I'm afraid I already know the answer :cry: but... is it possible to "debuild" a mod file??

I've created two mods for Grimrock2 some time ago, the files are still available on Nexus Forum. Unfortunately, I can't find the original files for the Grimrock Editor on my computer. I must have lost them in changing hard drive or machine. I wondered if there was any way to recover my file from the build.

Khollik

Re: Is it possible to debuild a mod file ???

Posted: Thu Jul 27, 2023 12:03 am
by minmay
Sure. It's easier to do than it is to explain, so I've just PMed you the extracted files from the latest versions of the two dungeons.

You can't extract files from a .dat file that were never put into it in the first place, of course, so this will only include files that ended in .lua, .model, .dds, .animation, .wav, .ogg, or .ivf. The dungeon editor doesn't export files that have different extensions.

Re: Is it possible to debuild a mod file ???

Posted: Thu Jul 27, 2023 9:19 am
by Khollik
AWESOME! Thanks a lot Minmay. I've just downloaded the files and imported them in the dungeon editor, both seem to work fine. Now I just have to remember how to script in lua :D :D

Thanks again
Khollik