Fade in Fade out

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Eleven Warrior
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Fade in Fade out

Post by Eleven Warrior » Wed Mar 03, 2021 10:49 am

I was wondering if anyone knows how i can fade out to black then after say 5 seconds it fades back to the game eg: Quest is completed i want it to fade in to black screen the after 5 second the fade in (back to the game)

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THOM
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Re: Fade in Fade out

Post by THOM » Wed Mar 03, 2021 11:20 am

use
GameMode.fadeIn(color, length)
GameMode.fadeOut(color, length)

e.g.

Code: Select all

function fade()
	GameMode.fadeOut(0,1)
	delayedCall(self.go.id, 5, "fadeBack")
end

function fadeBack()
	GameMode.fadeIn(0,1)
end
You might want to think about disabeling the champions during the five seconds of black?
Then use GameMode.setEnableControls(false) - and of course set it back to true afterwards.
Last edited by THOM on Wed Mar 03, 2021 2:21 pm, edited 1 time in total.
THOM formaly known as tschrage
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Eleven Warrior
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Location: Australia

Re: Fade in Fade out

Post by Eleven Warrior » Wed Mar 03, 2021 11:31 am

Thom it comes up with the error: attempt to index field 'go' (a functionvalue)

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THOM
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Re: Fade in Fade out

Post by THOM » Wed Mar 03, 2021 1:47 pm

Are you using the code in a script-entity or elsewhere?

EDIT: Ah, and the name of the function has to be set in quotes. Corrected my code above.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

User avatar
Eleven Warrior
Posts: 736
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Fade in Fade out

Post by Eleven Warrior » Fri Mar 05, 2021 11:56 pm

Thanks for the help mate :)

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