Escape from Nightmare
Posted: Thu Apr 23, 2020 4:08 pm
One night, four people are captured and dragged into a pit. They don’t know each other, they don’t know where they are, nor why they have been “chosen”. They are wounded, alone, and in the Dark. Now they must cooperate if they want to understand what happened to them and get out of this nightmare…
Light hearted beware!
Playing “hard difficulty” is fine, but I strongly discourage “iron mod” because healing crystals are scarce.
I also strongly discourage playing with an imported party because of the presence of custom spell and that would go against the background story.
Between 5 and 10 hour playing game.
This mod includes:
Over 20 levels and 30 secrets.
Custom spells: mass healing, unholy strength
Custom items and weapons: flashlight, sword of banishment, flamethrower, the “Warden” suit of armor and others...
2 alternate endings
File available here:
https://www.nexusmods.com/legendofgrimrock2/mods/137
Credits
GrimTK - John Wordsworth
Breakable walls – Skuggasveinn
Skill Manager – Akroma
Grimrock 1 Mega Pack - Minmay
Intro music ('surreal game menu') and Old Chapel music ('moment of strange') - Eric Matyas
www.soundimage.org
EDIT V1.1 major bug fixed at the end of the game
*************************
Hello, I'm very pleased to announce that I've just finished to upload my new mod on nexusmod!
"Escape from Nightmare" was initially planned as a tribute to the Resident Evil series (sort of...) but meanwhile Iostsol released his excellent "Resident Grimrock", so I slightly changed the background story and some stuff.
This mod is thought as a rather linear indoor exploration mod (to reconnect with the atmosphere of LOG1). If you fancy a more open world (and longer) mod, you can also try http://www.grimrock.net/forum/viewtopic ... 23&t=18158
As usual, any feeback (bugs, typo or comments) are warmly welcomed!!
Khollik
Light hearted beware!
Playing “hard difficulty” is fine, but I strongly discourage “iron mod” because healing crystals are scarce.
I also strongly discourage playing with an imported party because of the presence of custom spell and that would go against the background story.
Between 5 and 10 hour playing game.
This mod includes:
Over 20 levels and 30 secrets.
Custom spells: mass healing, unholy strength
Custom items and weapons: flashlight, sword of banishment, flamethrower, the “Warden” suit of armor and others...
2 alternate endings
File available here:
https://www.nexusmods.com/legendofgrimrock2/mods/137
Credits
GrimTK - John Wordsworth
Breakable walls – Skuggasveinn
Skill Manager – Akroma
Grimrock 1 Mega Pack - Minmay
Intro music ('surreal game menu') and Old Chapel music ('moment of strange') - Eric Matyas
www.soundimage.org
EDIT V1.1 major bug fixed at the end of the game
*************************
Hello, I'm very pleased to announce that I've just finished to upload my new mod on nexusmod!
"Escape from Nightmare" was initially planned as a tribute to the Resident Evil series (sort of...) but meanwhile Iostsol released his excellent "Resident Grimrock", so I slightly changed the background story and some stuff.
This mod is thought as a rather linear indoor exploration mod (to reconnect with the atmosphere of LOG1). If you fancy a more open world (and longer) mod, you can also try http://www.grimrock.net/forum/viewtopic ... 23&t=18158

As usual, any feeback (bugs, typo or comments) are warmly welcomed!!
Khollik