Color blind mode
Posted: Thu Apr 19, 2012 8:50 am
I wonder if this has been consitered seeing it effects about 10% of the human population. So the main issues i can think of.
1, Poison, poison resist. (the icons on the portraits are rather small, Just a bump up in size would make them more noticable) granted color blind does not mean blind, but having them more noticable, would definatly help for those that can not see the glowing green portraits.
Potions, this one is the big one, All those bottles look exactly the same. you have zero clue what is what half the time unless you start checking with mouse hovers, which in a pinch can mean life or death..
So how about a simple change. Link the final potion product to a bottle style/shape. while this may break the illusion of reusing the same bottle to recreate a potion type, for those that have no clue what is in the bottle in the first place that really isn't as much an issue.
I could see any empty version being able to be used in the input hopper of the potion maker, and then depending on what you make, that would dictate the style of the bottle you get in return.
A large fat bottle for health.. (default)
a tall narrow vial for antidote
a short vial for anti venom
a triangle bottle for mana,
ect... (i know there are others, but i think you get the point)
Are there any other areas that color blind might have issues? Please speak up!
1, Poison, poison resist. (the icons on the portraits are rather small, Just a bump up in size would make them more noticable) granted color blind does not mean blind, but having them more noticable, would definatly help for those that can not see the glowing green portraits.
Potions, this one is the big one, All those bottles look exactly the same. you have zero clue what is what half the time unless you start checking with mouse hovers, which in a pinch can mean life or death..
So how about a simple change. Link the final potion product to a bottle style/shape. while this may break the illusion of reusing the same bottle to recreate a potion type, for those that have no clue what is in the bottle in the first place that really isn't as much an issue.
I could see any empty version being able to be used in the input hopper of the potion maker, and then depending on what you make, that would dictate the style of the bottle you get in return.
A large fat bottle for health.. (default)
a tall narrow vial for antidote
a short vial for anti venom
a triangle bottle for mana,
ect... (i know there are others, but i think you get the point)
Are there any other areas that color blind might have issues? Please speak up!