Adding scope to the level editor? New meshes/textures/etc..
Posted: Wed Apr 18, 2012 6:38 am
I am incredibly excited that AH has said they are working on a level editing suite of tools. As a matter of fact, many of my friends purchased this game mostly because of this as they are hard core modders.
There has been very little data released on what you plan to allow in the editor, but I have heard it mentioned a few times in these forums by hopeful fans that you might allow us to do more than simply edit the levels. I have played many games that allowed the addition of assets such as meshes and textures and I have found that those games tend to live basically forever and continue selling well past their prime. A best example of this is Morrowind which STILL after 10 years has a very active and excited modding community.
Imagine this game with not only thousands of custom levels, but new monsters, made by the fans, new spells, new weapons... Even letting us add new wall textures would do wonders for modding and playing enjoyment!
It would make LoG truly the best dungeon crawler ever made and it would NEVER die.
As for the people who might (predictibly) say 'Well if players can make this content they won't buy DLC and a sequel'. I'd say this has been disproven with every heavily moddable game out there. Did Oblivion not sell because Morrowind was still active? Did they not make a Neverwinter Nights 2? hell, there was a level editor for Prince of Persia (the original) and there were plenty of sequels to that.
I for one intent to happily purchase any additional content for this game AH choose to put out. I loved the entire game and have beaten it twice now. Even with the level editor I'd love to still see and purchase additional mind-bending levels from the geniuses at AH.
So, thoughts?
There has been very little data released on what you plan to allow in the editor, but I have heard it mentioned a few times in these forums by hopeful fans that you might allow us to do more than simply edit the levels. I have played many games that allowed the addition of assets such as meshes and textures and I have found that those games tend to live basically forever and continue selling well past their prime. A best example of this is Morrowind which STILL after 10 years has a very active and excited modding community.
Imagine this game with not only thousands of custom levels, but new monsters, made by the fans, new spells, new weapons... Even letting us add new wall textures would do wonders for modding and playing enjoyment!
It would make LoG truly the best dungeon crawler ever made and it would NEVER die.
As for the people who might (predictibly) say 'Well if players can make this content they won't buy DLC and a sequel'. I'd say this has been disproven with every heavily moddable game out there. Did Oblivion not sell because Morrowind was still active? Did they not make a Neverwinter Nights 2? hell, there was a level editor for Prince of Persia (the original) and there were plenty of sequels to that.
I for one intent to happily purchase any additional content for this game AH choose to put out. I loved the entire game and have beaten it twice now. Even with the level editor I'd love to still see and purchase additional mind-bending levels from the geniuses at AH.
So, thoughts?