Old school gaming Vs New games : Thoughts
Posted: Wed Apr 18, 2012 2:29 am
Old school games, like Grimrock have still a legion o fans today. Why is it so. Let me express my thoughts.
Games like DM, EOB, and many others of the old school (not necessarily rpgs), combined 2 very basic characteristics:
1) Simplicity of the interface (you can do almost everything with a few keys and the mouse)
2) A robust puzzling systems, which put your mind in work many times during the game
No let's see modern games
1) Much more complicated interfaces (with many many keys, hot keys, etc), as a result of the free movement.
2) Complete lack of puzzles
In my opinion Free movement is not very good after all. At least that' is my feeling. When you can move everywhere, with the camera view to change etc, the interface becomes complicated in most cases. I prefer tile-based movement much much more. It makes controlling your character/party much more efficient. And of course the puzzles. I played Dragon Age a year ago. Very good game indeed, decent graphics, good story, but but but ... I really don't remember to put my mind in work even for a second (or to be honest I put it in order to decide which path/quest to follow each time). No puzzles at all. Many quests indeed but the only thing you have to do to complete the game is killing and talking. And I am asking every serious gamer: Is that what we want from an rpg game? Ok the game is not linear, since you can perform quests in different orders, and you can follow different paths. But please compare it with the linear Grimrock and tell me honestly. Which is mos challenging for the gamer. The non linear Dragon age, or the completely linear Grimrock? What to do with non-linearity when I know that whatever I do I will complete the game and never been stuck?
Some people here in the forums (not many fortunately) are complaining about the difficulty of the puzzles, saying that they ruined their gaming experience!!!. I am sure they haven't played the OLD GAMES. It is evident that if they had, they wouldn't complaining but rather been enthusiastic, because good puzzles are what transform a good game to an excellent one. that is the case at least for games of these category (rpgs and adventures).
After all, guys you have an automap system. Please take a break and play eye of the beholder 2, to see what means difficulty!
And my final word is that when you get stuck playing a game it is good, because it means that the game developers struggled to create puzzles in order to make a challenging game. After all like in crosswords, there exist easy ones and difficult ones. Depending on your level of knowledge you play what it fits you. But even experienced/intelligent players get stuck on them. That is the case and with the games. There exist easy ones and difficult ones (although nowadays the latter is like an endangered species). And of course like in crossword you can get stuck on a puzzle. Would you consider solving crosswords challenging if you could always solve them in the first attempt? ME I Wouldn't! So for me, having lived my youth (I am 37 now), in the Golden era of adventures and rpgs, the key ingredient that make old games better than their modern counterparts is basically summed in one word: CHALLENGING!
Sorry for the long post, but as an core adventure and rpg gamer carrying fondly memories from the past, these are things I had to say to put thing in their right perspective. Because it seems that modern games focus too much on the presentation (graphics, sound, etc) and too little on the challenging factor.
Please I would like other people to share their thoughts on this issue.
Games like DM, EOB, and many others of the old school (not necessarily rpgs), combined 2 very basic characteristics:
1) Simplicity of the interface (you can do almost everything with a few keys and the mouse)
2) A robust puzzling systems, which put your mind in work many times during the game
No let's see modern games
1) Much more complicated interfaces (with many many keys, hot keys, etc), as a result of the free movement.
2) Complete lack of puzzles
In my opinion Free movement is not very good after all. At least that' is my feeling. When you can move everywhere, with the camera view to change etc, the interface becomes complicated in most cases. I prefer tile-based movement much much more. It makes controlling your character/party much more efficient. And of course the puzzles. I played Dragon Age a year ago. Very good game indeed, decent graphics, good story, but but but ... I really don't remember to put my mind in work even for a second (or to be honest I put it in order to decide which path/quest to follow each time). No puzzles at all. Many quests indeed but the only thing you have to do to complete the game is killing and talking. And I am asking every serious gamer: Is that what we want from an rpg game? Ok the game is not linear, since you can perform quests in different orders, and you can follow different paths. But please compare it with the linear Grimrock and tell me honestly. Which is mos challenging for the gamer. The non linear Dragon age, or the completely linear Grimrock? What to do with non-linearity when I know that whatever I do I will complete the game and never been stuck?
Some people here in the forums (not many fortunately) are complaining about the difficulty of the puzzles, saying that they ruined their gaming experience!!!. I am sure they haven't played the OLD GAMES. It is evident that if they had, they wouldn't complaining but rather been enthusiastic, because good puzzles are what transform a good game to an excellent one. that is the case at least for games of these category (rpgs and adventures).
After all, guys you have an automap system. Please take a break and play eye of the beholder 2, to see what means difficulty!
And my final word is that when you get stuck playing a game it is good, because it means that the game developers struggled to create puzzles in order to make a challenging game. After all like in crosswords, there exist easy ones and difficult ones. Depending on your level of knowledge you play what it fits you. But even experienced/intelligent players get stuck on them. That is the case and with the games. There exist easy ones and difficult ones (although nowadays the latter is like an endangered species). And of course like in crossword you can get stuck on a puzzle. Would you consider solving crosswords challenging if you could always solve them in the first attempt? ME I Wouldn't! So for me, having lived my youth (I am 37 now), in the Golden era of adventures and rpgs, the key ingredient that make old games better than their modern counterparts is basically summed in one word: CHALLENGING!
Sorry for the long post, but as an core adventure and rpg gamer carrying fondly memories from the past, these are things I had to say to put thing in their right perspective. Because it seems that modern games focus too much on the presentation (graphics, sound, etc) and too little on the challenging factor.
Please I would like other people to share their thoughts on this issue.