Some serious suggestions for the future
Posted: Tue Apr 17, 2012 8:58 pm
First of all, I'm loving the game! It's great and I'm just giddy that someone decided to revive this genre.
I'd like to make a few constructive suggestions for improvement in future titles/patches. Keep in mind I haven't finished the game yet and I'm aware that you devs have probably been aware of these issues:
1) Weaken the door trick. Maybe give monsters a chance to quick attack before the door is completely open, so the tactic isn't quite as cheap.
2) Allow projectiles to fly through see-through doors. This would also help to weaken the door trick.
3) Add more distinctive classes. This will improve replayability drastically. (Healer, Summoner, Craftsman, Trapper, etc)
4) Rework the Thief class. Right now he's more of a specialized back-rank fighter. I'd love some additional thief-type abilities which are not combat-focused.
5) More non-combat abilities/spells in general. That would add a lot of depth to the game by giving players a completely different direction to evolve their characters.
6) Don't buffer the movement inputs as much. When making quick, precise movements, it's hard to stop and change direction because I often keep a movement button pressed too long and it queues up that input and locks in that move before the previous one has finished.
7) Let monsters heal over time when appropriate. This would also help weaken the door trick.
8) Allow customization of portraits or user-generated portraits for characters
9) Add more variety in the tilesets so there can be more landmarks. It would be nice to be able to navigate just a little better without consulting the map.
10) Allow customization of weapons and armor in-game (craft or imbue system)
Overall, GREAT WORK, guys! I'm looking forward to your next effort!
I'd like to make a few constructive suggestions for improvement in future titles/patches. Keep in mind I haven't finished the game yet and I'm aware that you devs have probably been aware of these issues:
1) Weaken the door trick. Maybe give monsters a chance to quick attack before the door is completely open, so the tactic isn't quite as cheap.
2) Allow projectiles to fly through see-through doors. This would also help to weaken the door trick.
3) Add more distinctive classes. This will improve replayability drastically. (Healer, Summoner, Craftsman, Trapper, etc)
4) Rework the Thief class. Right now he's more of a specialized back-rank fighter. I'd love some additional thief-type abilities which are not combat-focused.
5) More non-combat abilities/spells in general. That would add a lot of depth to the game by giving players a completely different direction to evolve their characters.
6) Don't buffer the movement inputs as much. When making quick, precise movements, it's hard to stop and change direction because I often keep a movement button pressed too long and it queues up that input and locks in that move before the previous one has finished.
7) Let monsters heal over time when appropriate. This would also help weaken the door trick.
8) Allow customization of portraits or user-generated portraits for characters
9) Add more variety in the tilesets so there can be more landmarks. It would be nice to be able to navigate just a little better without consulting the map.
10) Allow customization of weapons and armor in-game (craft or imbue system)
Overall, GREAT WORK, guys! I'm looking forward to your next effort!