Some impressions and suggestions
Some impressions and suggestions
Just saw the video and I think its going to be a good game. I would like to give some suggestions however.
- The fonts for the numbers, hits, and character attributes sux a lot. They contrast too much with the background and seems like if they need some smugde or antianalysing. Please change the font type and its border.
- Dungeon Master, Ultima and Eye of the Beholder, but please do not forget to add to the list Lands of Lore. Best game ever and unnafortunaly it wont be beaten in milleniums.
- Change and improve the blood picture when some is hit, and the hit star picture. Sorry but it hurts my eyes, its very ugly. The 3d monsters are awesome. Dont hurt the game with those small details which can be easily fixed.
- Make a real RPG and give us a lot of options to customize the char and evolve through story. Let us change and choose character attributes.
- The more options u gave us to improve the game, the bigger the community will be. Addons, plugins, sdk or anything would be awesome.
- The fonts for the numbers, hits, and character attributes sux a lot. They contrast too much with the background and seems like if they need some smugde or antianalysing. Please change the font type and its border.
- Dungeon Master, Ultima and Eye of the Beholder, but please do not forget to add to the list Lands of Lore. Best game ever and unnafortunaly it wont be beaten in milleniums.
- Change and improve the blood picture when some is hit, and the hit star picture. Sorry but it hurts my eyes, its very ugly. The 3d monsters are awesome. Dont hurt the game with those small details which can be easily fixed.
- Make a real RPG and give us a lot of options to customize the char and evolve through story. Let us change and choose character attributes.
- The more options u gave us to improve the game, the bigger the community will be. Addons, plugins, sdk or anything would be awesome.
Re: Some impressions and suggestions
Something I'd love to see is more diversity in death animations. Right now, it looks like every single type of enemy bursts into the same shower of sparks when killed, which looks nice and all, but it will get repetitive. Wizardry 8 had most enemies simply burst into gibs, too, but even so, each creature had its own kind of meaty chunks (My personal favourite as far as both creature design and death animations are concerned, is New World Computing's Anvil of Dawn, though - So many imaginative creatures and each one had its own unique death animation; none of them being of the generic "collapsing in a pool of blood" kind - but having an undead knight slowly crumbling to dust would of course be a bit much to ask ).
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- flyingelvis
- Posts: 6
- Joined: Tue Mar 27, 2012 3:33 pm
Re: Some impressions and suggestions
Ahhh... Anvil of Dawn. This is the game that started my love of this genre.
Re: Some impressions and suggestions
.....Lands of Lore....Westwood Studios....
Ahhh....the memories.
Ahhh....the memories.
Re: Some impressions and suggestions
Spacesoul, it's great that you like the game, but these suggestions will have to wait until post-release.
But after the release, to keep everyone on their toes even AFTER playing the game, I think the devs should post a HUGE to-do bullet point list and sticky it on the forums.
But after the release, to keep everyone on their toes even AFTER playing the game, I think the devs should post a HUGE to-do bullet point list and sticky it on the forums.
- Jonigigolo
- Posts: 10
- Joined: Tue Mar 27, 2012 3:21 pm
- Location: Spain
Re: Some impressions and suggestions
Anvil of Dawn... I loved it! I will replay it again some day...
Re: Some impressions and suggestions
Add up/down dimensional depth to LoG 2 !
Everything can be grid based with 90 degree turns etc.. but rooms and corridors can be at different heights, should be possible with current engine as it is 3d anyway. It can even be Doom1 style, where whole level is actually 2d with height or real 3d where there can be bridges crossing rooms etc but still grid based to make it easy , fast and cheap to develop.
It would open whole new possibilities for puzzles.
Everything can be grid based with 90 degree turns etc.. but rooms and corridors can be at different heights, should be possible with current engine as it is 3d anyway. It can even be Doom1 style, where whole level is actually 2d with height or real 3d where there can be bridges crossing rooms etc but still grid based to make it easy , fast and cheap to develop.
It would open whole new possibilities for puzzles.
Re: Some impressions and suggestions
They are called "trapdoors" and "stairs", and they already exist in LoG, and yes, they're used to a good effect =)Ashtray wrote:Add up/down dimensional depth to LoG 2 !
Reminder: moderators (green names) don't work for almost human. | http://iki.fi/sol/ - My schtuphh..
Re: Some impressions and suggestions
Now, THAT'S over-hype... Wait till you play the game, fellas.... The best impression is always the first-hand one.
"...on, into the dungeon..."
Re: Some impressions and suggestions
Yeah, but for LoG 2 there can be real height variance inside levels, which would allow f.ex: giant rooms where ceilings are higher (filled with flying monsters ), corridors where you can ambush your enemies from above, rocks can fall from heights (Indiana Jones all again), trap rooms where monsters can cast fireballs at you from up/down but you cannot see them, etc.. basic 3D RPG stuff but made in grid based DM format. Would be awesome and yes , LoG already is awesome.Sol_HSA wrote:They are called "trapdoors" and "stairs", and they already exist in LoG, and yes, they're used to a good effect =)Ashtray wrote:Add up/down dimensional depth to LoG 2 !