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Goromorg Temple 1 hallway
Posted: Tue Apr 17, 2012 1:27 pm
by dragsaw
Im in Goromorg Temple andpassed the cheackerd room so im in thiss hallway is makeing me go back to the start of it
Re: Goromorg Temple 1 hallway
Posted: Tue Apr 17, 2012 1:29 pm
by Drax
Move one tile at a time and keep an eye on what direction you're facing
Re: Goromorg Temple 1 hallway
Posted: Tue Apr 17, 2012 1:47 pm
by Saice
Drax wrote:Move one tile at a time and keep an eye on what direction you're facing
This works well. Me I just kept dropping a torch on the floor then step then pick up and set down again. Afterwards I left them on the floor to remind me where the tricks were.
Re: Goromorg Temple 1 hallway
Posted: Tue Apr 17, 2012 1:51 pm
by Devil
Not enough spinners in the game imho, DM had loads more
Re: Goromorg Temple 1 hallway
Posted: Tue Apr 17, 2012 3:52 pm
by killington
I disagree, the 2 on level 9 are enough. Excessive(and I MEAN EXCESSIVE) Spinners/Floor Teleporters/Illusion Walls are what kept Eye of The Beholder from being amazing for me.
Re: Goromorg Temple 1 hallway
Posted: Tue Apr 17, 2012 9:09 pm
by LastFootnote
The fact that the walls aren't identical meant that I knew immediately that I'd stepped on a spinner. It's just another example of how well this game rewards attention to detail!
I'm also glad that Grimrock doesn't have illusory walls. Having to run your party into every wall in order to find all the secrets isn't my idea of fun.