The two types of people that shouldn't be posting here...
Posted: Mon Apr 16, 2012 8:57 pm
And some things to think about.
Type 1
The people who are complaining that the game is way too hard, way too unfair, the magic system isn't nice, the monsters are overpowered, having to manage food and potions is a bad design decision, so on and so forth.
Things to think about: The game wasn't designed for you. Get over yourself. The game was designed for a specific niche audience that has been neglected for two decades, that like this sort of thing. If you were expecting an easy RPG that holds your hand like a Final Fantasy game, I have no idea how you misinterpreted all the advertisements and reviews to think this was that game, but it isn't. There are dozens of easy-mode RPGs with flashy graphics and big swords that let you effortlessly bash monsters and steal loot, let us have our ONE GAME.
You are the equivalent of a guy who joins a group of people playing White Wolf, writes up a character, plays one session, and then starts bitching that people aren't playing D&D.
Type 2
The people complaining that this game is flawed, or has a poor design decision, or that the developers made a "mistake" because the game wasn't what they wanted it to be. There was a lot of hype about this game and a lot of mystery before its release, so it's understandable for you to start wondering, and to hype this up as your dream game. It wasn't what we expected--but the thing is, it CANT be what we expected. Every single person has their favorite childhood game and their view of how Grimrock could have been the spiritual successor that improves on it in every way, but sorry. This isn't Eye of the Beholder or Dungeon Master. This is Legend of Grimrock. It is a solid 9/10 budget title that was meant to scratch a long-ignored itch, but for some reason instead of being thankful, there is a portion of players who are irate about it.
Things to think about: Almost Human is just a couple of guys who wanted to re-imagine the genre and they did the best they could with it. There are flaws, there are things that "could have been done better". But take of your nostalgia glasses, people. Your precious childhood game was flawed, too. Please appreciate the game for what it is and not what you were hoping it would be. As it is, I feel sorry for the devs, having a very well-made game trashed and insulted not due to actual flaws, but because it's not enough like Dungeon Master. Are you just trying to kill the enthusiasm of one of the few developers that is making a game FOR the love of the fans instead of copping out and going for the easy audience?
Another thing to think about: This is the first game of its genre in TWO DECADES. Companies are probably watching this game under a microscope. Market Research. Legend of Grimrock has the potential to revive the entire genre again if other developers think it will be profitable. I'd recommend more support of Grimrock and more open-mindedness to games that aren't clones of your childhood game if you want to see more like this. We're already a small niche group of gamers and therefore a low-priority audience. If other companies think we're divided and impossible to please, they won't see any reason to waste development time on us when there's easy audiences out there just waiting to gobble up the next second-rate shooting game.
Type 1
The people who are complaining that the game is way too hard, way too unfair, the magic system isn't nice, the monsters are overpowered, having to manage food and potions is a bad design decision, so on and so forth.
Things to think about: The game wasn't designed for you. Get over yourself. The game was designed for a specific niche audience that has been neglected for two decades, that like this sort of thing. If you were expecting an easy RPG that holds your hand like a Final Fantasy game, I have no idea how you misinterpreted all the advertisements and reviews to think this was that game, but it isn't. There are dozens of easy-mode RPGs with flashy graphics and big swords that let you effortlessly bash monsters and steal loot, let us have our ONE GAME.
You are the equivalent of a guy who joins a group of people playing White Wolf, writes up a character, plays one session, and then starts bitching that people aren't playing D&D.
Type 2
The people complaining that this game is flawed, or has a poor design decision, or that the developers made a "mistake" because the game wasn't what they wanted it to be. There was a lot of hype about this game and a lot of mystery before its release, so it's understandable for you to start wondering, and to hype this up as your dream game. It wasn't what we expected--but the thing is, it CANT be what we expected. Every single person has their favorite childhood game and their view of how Grimrock could have been the spiritual successor that improves on it in every way, but sorry. This isn't Eye of the Beholder or Dungeon Master. This is Legend of Grimrock. It is a solid 9/10 budget title that was meant to scratch a long-ignored itch, but for some reason instead of being thankful, there is a portion of players who are irate about it.
Things to think about: Almost Human is just a couple of guys who wanted to re-imagine the genre and they did the best they could with it. There are flaws, there are things that "could have been done better". But take of your nostalgia glasses, people. Your precious childhood game was flawed, too. Please appreciate the game for what it is and not what you were hoping it would be. As it is, I feel sorry for the devs, having a very well-made game trashed and insulted not due to actual flaws, but because it's not enough like Dungeon Master. Are you just trying to kill the enthusiasm of one of the few developers that is making a game FOR the love of the fans instead of copping out and going for the easy audience?
Another thing to think about: This is the first game of its genre in TWO DECADES. Companies are probably watching this game under a microscope. Market Research. Legend of Grimrock has the potential to revive the entire genre again if other developers think it will be profitable. I'd recommend more support of Grimrock and more open-mindedness to games that aren't clones of your childhood game if you want to see more like this. We're already a small niche group of gamers and therefore a low-priority audience. If other companies think we're divided and impossible to please, they won't see any reason to waste development time on us when there's easy audiences out there just waiting to gobble up the next second-rate shooting game.