Brilliant game... but. A letter to AH and complainers.
Posted: Mon Apr 16, 2012 5:13 pm
seems to be a common topic atm. I would like to counter this with the following.
To Almost Human.
Thank you for making a great game. It was a brilliant combination of old school nostalgia mixed with modern tech.
A challenging game requiring actual problem solving and intellect as well as keen reflexes.
I would like to congratulate the guy on making a complete game experience and one I will be revisiting many times.
There were a few design and implementation choices I wouldnt have made, but the direction you took worked great and obviously offered the game play and focus you were aiming for. Everything works well together and all aspects of the game gel very nicely.
So as a 35 year old and admittedly cynical gamer you have proven that staying true to your vision and focusing on a specific game style is a successful way to make games. Appeasing the masses may lead to popular games, but it will seldom lead to a game that fans will remember for years to come. Something I feel you have done here.
I see a few of ungrateful gamers begging, asking or arrogantly demanding changes to the game you made. Some even have the audacity to suggest their proposed change is superior because you failed to make the game as they wanted.
This arrogance I find repugnant, and the fact that the ones proposing changes cant seem to have a civil discussion without becoming abusive seems to indicate a high level entitlement which has seemingly become the norm to a lot of people.
To all the people wanting changes I would ask that you respect the decisions made by the devs as they have spent years designing and making the game. It is the game they wanted to make, and was made to be the game they released. If you have an issue with something they did thats nothing more than your opinion and while you are more than welcome to express it perhaps you should think about what you're doing before spouting your vitriol when someone (like me) disagrees and thinks the game should be left as the Almost Human made it (patches to fix glitches/bugs not withstanding).
If you are unhappy with an aspect of the game thats fine, but wanting these things changes to better suit your subjective evaluation is nothing short of entitled arrogance.
If the issue is technical (as in bugs, glitches, and/or performance) thats fine as those are objective issues that should be resolved (assuming your rig meets the system requirements... if it doesnt then you have no right to demand any technical fixes as the issue is your outdated tech not the game).
The monsters, combat, magic and puzzles are all designed to work as they do. It was a conscious decision made by Almost Human over months and years of design and development. The game is supposed to be hard (also a design decision). If you are asking the game to be made easier then you should not be playing the game. The difficulty and challenge were part of what the game was designed to be.
In closing.
To the complainers if the game is too hard and you're frustrated by the game or aspects of it and as a result have less enjoyment then this game was never meant for you. Asking it to be changed to suit you is the worst sort of gamer entitlement. To clarify if the game is too hard for you, you have no right to complain as you were never the intended audience.
Thank you Almost Human for providing a challenge and real sense of achievement when I completed my initial crawl. I enjoyed my time in the dungeons and cant wait to see what follows.
To Almost Human.
Thank you for making a great game. It was a brilliant combination of old school nostalgia mixed with modern tech.
A challenging game requiring actual problem solving and intellect as well as keen reflexes.
I would like to congratulate the guy on making a complete game experience and one I will be revisiting many times.
There were a few design and implementation choices I wouldnt have made, but the direction you took worked great and obviously offered the game play and focus you were aiming for. Everything works well together and all aspects of the game gel very nicely.
So as a 35 year old and admittedly cynical gamer you have proven that staying true to your vision and focusing on a specific game style is a successful way to make games. Appeasing the masses may lead to popular games, but it will seldom lead to a game that fans will remember for years to come. Something I feel you have done here.
I see a few of ungrateful gamers begging, asking or arrogantly demanding changes to the game you made. Some even have the audacity to suggest their proposed change is superior because you failed to make the game as they wanted.
This arrogance I find repugnant, and the fact that the ones proposing changes cant seem to have a civil discussion without becoming abusive seems to indicate a high level entitlement which has seemingly become the norm to a lot of people.
To all the people wanting changes I would ask that you respect the decisions made by the devs as they have spent years designing and making the game. It is the game they wanted to make, and was made to be the game they released. If you have an issue with something they did thats nothing more than your opinion and while you are more than welcome to express it perhaps you should think about what you're doing before spouting your vitriol when someone (like me) disagrees and thinks the game should be left as the Almost Human made it (patches to fix glitches/bugs not withstanding).
If you are unhappy with an aspect of the game thats fine, but wanting these things changes to better suit your subjective evaluation is nothing short of entitled arrogance.
If the issue is technical (as in bugs, glitches, and/or performance) thats fine as those are objective issues that should be resolved (assuming your rig meets the system requirements... if it doesnt then you have no right to demand any technical fixes as the issue is your outdated tech not the game).
The monsters, combat, magic and puzzles are all designed to work as they do. It was a conscious decision made by Almost Human over months and years of design and development. The game is supposed to be hard (also a design decision). If you are asking the game to be made easier then you should not be playing the game. The difficulty and challenge were part of what the game was designed to be.
In closing.
To the complainers if the game is too hard and you're frustrated by the game or aspects of it and as a result have less enjoyment then this game was never meant for you. Asking it to be changed to suit you is the worst sort of gamer entitlement. To clarify if the game is too hard for you, you have no right to complain as you were never the intended audience.
Thank you Almost Human for providing a challenge and real sense of achievement when I completed my initial crawl. I enjoyed my time in the dungeons and cant wait to see what follows.