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[spoilers] Old School Glory
Posted: Sun Apr 15, 2012 7:36 pm
by Batty
....
Re: Old School Glory
Posted: Mon Apr 16, 2012 12:37 am
by Hongisto
That's amazing! I felt too lazy when starting a game to pick oldschool mode, but now after completing the game once, I might revisit it on hard difficulty + oldschool mode, inspired by this.
Re: Old School Glory
Posted: Mon Apr 16, 2012 2:42 am
by ElPrezAU
Here's mine, early days as you can see.
Oh how a sheet of grid paper brings the nostalgia!
Re: Old School Glory
Posted: Mon Apr 16, 2012 9:28 pm
by Batty
Nice looking map ElPrez! You've got a symbol for everything!
Re: [spoilers] Old School Glory
Posted: Mon Apr 16, 2012 10:32 pm
by OniTako
This is how I'm drawing the maps while i'm playing:
Levels 2 - 3
And this is one map moved in clean:
Level 10:
Re: [spoilers] Old School Glory
Posted: Mon Apr 16, 2012 10:34 pm
by Curunir
Dudes you should totally submit these maps to Mapstalgia:
http://mapstalgia.tumblr.com/
Re: [spoilers] Old School Glory
Posted: Mon Apr 16, 2012 10:51 pm
by Elderian
Hi,
oh how that reminds me of my old days, when iwas playing "Secret of the Silver Blades" on my C=64. I remember that the hand drawn map filled about 1m² of A4 sheets glued together. Although i found the game recently, sadly the map was gone...
But i think, i'll start a new game in old skool mode.... some time... =)
Elderian
Re: [spoilers] Old School Glory
Posted: Mon Apr 16, 2012 11:17 pm
by Batty
....
Re: [spoilers] Old School Glory
Posted: Tue Apr 17, 2012 12:26 am
by Gudadantza
I like mapping interactive fiction games when I am in the mood.
Mapping is fun.
the design choose of the devs has been perfect. Two modes. Because the automapping feature here is one of the most elegant automaps in a rpg like this, apart the ultima underground automaps, I have not encountered something like that "pergamine fog of war" in years.
Other elegant automap I would recomend is the one in the AGA Amiga versions of Eye of the beholder.
But With time, space and a bit of patience mapping with paper and pencil is worth the time. A lot of great drawings and detailed levels can be very rewarding.
Re: [spoilers] Old School Glory
Posted: Tue Apr 17, 2012 1:03 am
by dbgager
I wish my maps look as nice and clean as your guys maps.
I think drawing maps fufills another need that some of us have..The artist/architect in us...and adds a great deal to the game.