I didn't take care of the weight... great mistake! Nice solution...THOM wrote: You have to throw something further ...
[MOD] Journey To Justice v2.1
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: [MOD] Journey To Justice v1.1
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Re: [MOD] Journey To Justice v1.1
You can use your old savegame files but unfourtanly you can't get the key .THOM wrote:Updated the download.
Don't know if you can still use your current savegame-files...
Sorry for the inconvenience.
Must renamed the 1.1 to 1.0 .
Is there a console command to get the key.
Otherwise i start from the beginning cause the mod is fantastic.
- Zo Kath Ra
- Posts: 931
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: [MOD] Journey To Justice v1.1
You can teleport onto the tile that contains the key.Torst wrote:Is there a console command to get the key.
Maybe you can grab it from there.
Code: Select all
local dx,dy = getForward(party.facing)
party:setPosition(party.x + dx, party.y + dy, party.facing, party.elevation, party.level)
Re: [MOD] Journey To Justice v1.1
second play..a strange test in the garden of longamity..garden of ox..the two long cross at nine i have it i think (the number "1" apears..but the rest.... slot in where eatern long points toad...goofle translate dont understand this..and press what long and short and moon enframe... stand long three steps norhern of what green marks of last daylight....
i opens a secret passage to a switch to make the time faster..i have the key and the monkey, elephant and pcock scroll...
and back to the village.. are there more rattle bosses sindse the update to 1.1??
i opens a secret passage to a switch to make the time faster..i have the key and the monkey, elephant and pcock scroll...
and back to the village.. are there more rattle bosses sindse the update to 1.1??
Re: [MOD] Journey To Justice v1.1
The whole Gardens are optional. So this is a part for to find out by yourself... It seems you have solved one riddle - does the solution give you a hint on what you have to pay attention to solve the others?hansbleeb wrote:second play..a strange test in the garden of longamity..garden of ox..the two long cross at nine i have it i think (the number "1" apears..but the rest.... slot in where eatern long points toad...goofle translate dont understand this..and press what long and short and moon enframe... stand long three steps norhern of what green marks of last daylight....
No. Maybe YOU have got an update? ... ...hansbleeb wrote: and back to the village.. are there more rattle bosses sindse the update to 1.1??
Re: [MOD] Journey To Justice v1.1
you must do the city first of the four paths.. and try to kill the rattlebosses directly after the barricades.
Re: [MOD] Journey To Justice v1.1
and iam now stuck in the tomb of artakes.. by the 3 head puzzle. http://s137.photobucket.com/user/bliepe ... sort=3&o=0 i put a candle in the holder and a hiddden passage opens with a button and a receiver.. i can swich there between 4 head positions.. but one reciever does not appears. (by the red marker) http://s137.photobucket.com/user/bliepe ... sort=3&o=0
Re: [MOD] Journey To Justice v1.1
Obviously you have to open another walll...
The device for that is near - but a bit covert...
The device for that is near - but a bit covert...
Re: [MOD] Journey To Justice v1.1
phoe.. that was tricky.. i have search me an accident for a couple of hours..and lost my spectaclesTHOM wrote:Obviously you have to open another walll...
The device for that is near - but a bit covert...
Re: [MOD] Journey To Justice v1.1
the cure petrify spell gives a error...
http://s137.photobucket.com/user/bliepe ... sort=3&o=0
http://s137.photobucket.com/user/bliepe ... sort=3&o=0