[MOD] Journey To Justice v2.1

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kelly1111
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Re: [MOD] Journey To Justice v1.0

Post by kelly1111 »

Thom: You asked if it was possible that your mod got bugs becouse it gained ... size

What size are we talking about ... object wise ?
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THOM
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Re: [MOD] Journey To Justice v1.0

Post by THOM »

...don't know... too much code... ???

it's just an idea
THOM formaly known as tschrage
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minmay
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Re: [MOD] Journey To Justice v1.0

Post by minmay »

(it's not possible)
Grimrock 1 dungeon
Grimrock 2 resources
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hansbleeb
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Re: [MOD] Journey To Justice v1.0

Post by hansbleeb »

in the plundervillage after the crate with the four levers (one is for putting the light on or of) there lies a key in the wall but i can not get it... and after defeat the rattleboss and some rats aftr the barrier in the south.. message shows that i have found a secret.. but i canmt get after that barrier...

https://youtu.be/I0zkx14O7II
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THOM
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Re: [MOD] Journey To Justice v1.0

Post by THOM »

:shock: Being not able to grab that key is truly a seriouse bug!

It does not break the game but makes some parts unplayable. :?

I'll have to upoad an update!

---

That you can't reach the area behind the barricade is intentionend. The secret is to find out how to kill all the rats behind.
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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THOM
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Re: [MOD] Journey To Justice v1.1

Post by THOM »

Updated the download.

Don't know if you can still use your current savegame-files...

Sorry for the inconvenience. :(
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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hansbleeb
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Re: [MOD] Journey To Justice v1.1

Post by hansbleeb »

it does not matter if i play this mod again.. its very amazing..
:mrgreen: :D :mrgreen: :D
http://s137.photobucket.com/user/bliepe ... sort=3&o=1
i played only the archive of wizzardry and the city..(is there a best order to play the 4 levels ?) and i can import my party on level 8 now
Last edited by hansbleeb on Fri Mar 03, 2017 9:01 am, edited 1 time in total.
hansbleeb
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Re: [MOD] Journey To Justice v1.0

Post by hansbleeb »

THOM wrote:
It does not break the game but makes some parts unplayable. :?

.
but i can get no further whitout that key..i missed the other 2 teleport levels in the laboratory now..
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Duncan1246
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Re: [MOD] Journey To Justice v1.1

Post by Duncan1246 »

I am stuck in the Artaxes tomb. I can't find any means to activate the floortrigger in "X":
SpoilerShow
Image
Any hint?
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

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THOM
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Re: [MOD] Journey To Justice v1.1

Post by THOM »

hansbleeb wrote: but i can get no further whitout that key..i missed the other 2 teleport levels in the laboratory now..
True. In your case it could be that you unsolvable stuck right now...
Duncan1246 wrote:I am stuck in the Artaxes tomb. I can't find any means to activate the floortrigger in "X":

Any hint?
SpoilerShow
You have to throw something further than the plate you see at first...
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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