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How do you script wall spike traps?

Posted: Sun Oct 30, 2016 1:32 pm
by WaspUK1966
Hi, everyone. Just working on a new mod, and was thinking of using wall spike traps. But the trap itself in the editor is only a model, with the spikes extended already, and has no controller function etc to enable. How do I script it to work like the floor spike traps? Is it possible? Any help appreciated as always.

George

Re: How do you script wall spike traps?

Posted: Sun Oct 30, 2016 3:03 pm
by THOM
Right out of the editor it is not possible to use the wall spike trap. It is an unfinished asset.

Beside functionallity like a controller etc. (which would be easy to implement) it misses particularly an animation.

So this all has to be done by you (or someone else). AFAIK nobody has brought it to life, yet.

Re: How do you script wall spike traps?

Posted: Sun Oct 30, 2016 5:49 pm
by WaspUK1966
Thought so. Checked the Log 2 game in the editor, and they didn't even use it. Thanks for the reply :D

George