Buncha O's interface suggestions
Posted: Sun Apr 15, 2012 4:19 am
Just a bunch of suggestions for improving the game's interface. Less fighting the interface, more crawling through dungeons.
INTERFACE SUGGESTIONS
Keyring
Essentially a bag with unlimited capacity, that automatically has keys added to it. Right-clicking on a lock would open the keyring and hi-light the appropriate key, unless using the appropriate key is part of a puzzle.
Runestone Tooltips
Just as it said on the tin. Have each runestone to have a tooltip containing the name of that stone would be nice, so the player can memorize them more easily.
Spellbook
An journal section that automatically has known spells added, with notes about what they do and what runes are required. Known spells are the ones obtained via experimentation, reading a scroll with an valid combination, or by investing skill points into a skill and receiving a spell from that.
Notebook
When scrolls describing recipes or other information is acquired, they should be consumed and added into their own section in the journal. In addition to this, the player being able to create their own notes for the journal would be nice. This would help with reducing clutter, and keep the player from losing notes and whatnot.
Toolbelt
Each character should have a small toolbelt for on-the-fly usage of items. Maybe these items could be located next to each character portrait. I am thinking that three for each person would be about right. (potions, bombs, shurikens, ect.) Each character has their own toolbelt, so that used items would be applied with the user's stats, or be consumed by that person.
MiniCompass
Right-clicking on the compass in the inventory should make it appear on the main screen as the player travels, similar to a mini-map. Alternatively, it should be possible to put into the toolbelt, as per the suggestion above.
Alchemy Simplfiied
When the Morter & Pestle is opened, it should have two windows, one that shows the collective ingredients of the party, along with the number of empty flasks. The other window is where the player puts ingredients and flasks for mixing. This should make alchemy less of a chore, as the player won't have to dig through and organize the inventory of their characters.
Book of Beasts
An journal that basically contains a picture of an monster (the 3D model of one, to save on costs), along with a description of stats and behavior, optionally. This is primarily for future modules and user mods.
INTERFACE SUGGESTIONS
Keyring
Essentially a bag with unlimited capacity, that automatically has keys added to it. Right-clicking on a lock would open the keyring and hi-light the appropriate key, unless using the appropriate key is part of a puzzle.
Runestone Tooltips
Just as it said on the tin. Have each runestone to have a tooltip containing the name of that stone would be nice, so the player can memorize them more easily.
Spellbook
An journal section that automatically has known spells added, with notes about what they do and what runes are required. Known spells are the ones obtained via experimentation, reading a scroll with an valid combination, or by investing skill points into a skill and receiving a spell from that.
Notebook
When scrolls describing recipes or other information is acquired, they should be consumed and added into their own section in the journal. In addition to this, the player being able to create their own notes for the journal would be nice. This would help with reducing clutter, and keep the player from losing notes and whatnot.
Toolbelt
Each character should have a small toolbelt for on-the-fly usage of items. Maybe these items could be located next to each character portrait. I am thinking that three for each person would be about right. (potions, bombs, shurikens, ect.) Each character has their own toolbelt, so that used items would be applied with the user's stats, or be consumed by that person.
MiniCompass
Right-clicking on the compass in the inventory should make it appear on the main screen as the player travels, similar to a mini-map. Alternatively, it should be possible to put into the toolbelt, as per the suggestion above.
Alchemy Simplfiied
When the Morter & Pestle is opened, it should have two windows, one that shows the collective ingredients of the party, along with the number of empty flasks. The other window is where the player puts ingredients and flasks for mixing. This should make alchemy less of a chore, as the player won't have to dig through and organize the inventory of their characters.
Book of Beasts
An journal that basically contains a picture of an monster (the 3D model of one, to save on costs), along with a description of stats and behavior, optionally. This is primarily for future modules and user mods.